Assassin's Creed Revelations is what I would call a very dynamic experience. The story excelled, the way they weave the characters 3 games later to still make me care even more for characters I don't even see anymore is amazing. It will close the book on alot of stories, even douchey Duccio (if you know who that is, yay for you).
What this game excels in plot and immersion, it lacks for sometimes in execution. The much hyped bomb system for one, is a beautiful, intricate, cool, and complicated mess. The situations that call for some of the more specific diversionary explosives simply don't exist, and so they remain simply for the players to toy around with and kill time when they get tired of hunting Templar scum.
The additions in this game, sadly, seem to be at the expense of some of other finely tuned mechanics from Brotherhood. Having done away with majority of the weapon alternate attacks, save for the throwing dirt at the enemy to blind them. Also done away with is the traditional weapon wheel, switching it with a two stick replacement which some may find a blessing. I, on the other hand, found myself constantly mismatching my weapons and inventory, not even realizing I had done so until botching up my perfect assassination set up.
All in all, this games flaws do make it an experience that is sure to be a good buy for any adventure game fan, or any fan of the past games.
I enjoyed the game very much, the controls, the new weapons (bombs, hook blade, etc.) were great additions to the series and allowed me to approach missions in ways I wish I could have in the past. The skyline is gorgeous and I fell in love with the setting as I played, with the people, and with the combat system. If you play though... you'll notice A LOT of bloat-features that got too much focus and sacrificed the single player experience dramatically. I am honestly disappointed I paid $60 for such a short experience. I have over 300 hours logged in the previous installments, but I found all the collectibles, the treasure chests, bought everything, beat the story, wasted 15-20 hours in the minigames, and beat all the Desmond puzzles in ~36 hours (call my effective play time 16-21 hours then). Now I know the expected game length IS exactly what I played, but I've literally never had this happen to me before -- there was always something else to do. Here in Revelations, what they predict IS the full experience. Their extra features feel like bloat and I don't want to waste my time doing it. I loved what experience I got, but I'm left thinking they ran out of ideas and shovelled in hastily devised minigames to pad the main story. I can't say the game feels rushed because of the sheer number of studios and people working on it, but it does feel incomplete. And that doesn't sit well with me.
gamers (75%) found this review helpful
This game is an improvement on the already working assassins creed formula with a few minor boring parts which consist of big mini games that dont improve the gameplay and get dull fast. For fans of the series the this a good installment and it will not disappoint, but you will not find many new improvements mainly just minor tweaks.