This is by the best made game so far. Tons of side missions keeps you busy even after beating the storyline. The only reason I give it a 9 is because of the online play. With a game like this there is no need for online play or if you want to have it that bad do it so that it resembles Call of Duty Spec Ops. That would make it much more fun. Overall great game!!!!
posted by Eldavo (RANCHO CORDOVA, CA) Feb 26, 2014
Member since Mar 2012
If you're wondering if something got fixed in this installment, let me run this down for you:
The "go faster than walking" button is still the "climb up and around everything you see" button.
The menus remain slow and tedious
The rewards for collecting remain trivial
Targeting problems are abundant and they ruin missions
Lots of tedious, unskippable repeat animations for common tasks
Combat animations take forever
There is literally no benefit to having the best weapon in the game, over going unarmed.
The puzzles aren't even puzzles anymore. "Rotate until this fits" is not a puzzle.
Combat is buggy as heck when you're not on even ground, meaning every every fight on every ship, all the time.
Getting off your boat (which you do all the time) is a headache. You have to carefully avoid hitting the large and in-the-way ledge that will send you to the top of your mast, where there is nothing for you at any point in the game.
Missions are often foiled by things you can't know are coming until you've failed the mission because of it.
They stop you in the game from time to time to make you play Frogger. I wish I were joking.
Pathing is ridiculous. Your character will get caught up stumbling over a knee-high wall and be killed because of it, and will sometimes refuse to jump down off a random ledge no matter what buttons you're pressing.
I gave this game a six/ten. All six are solely from the scenery, smoothness, the size of the world, the sailing, everything the game has to offer, except the combat. The combat is so terrible in this game, that it lost out on four points from me.
The combat begins as an enjoyable experience. You attack and the enemy usually parries your attacks and sometimes becomes hit, but it quickly becomes unfulfilling, ridiculously easy, and boring. There are a few combat options: Attack, throw off balance, and counter. You can simply attack any unaware enemies and kill them in an instant, or if they see you coming and parry, wait for them to counter, but you realize how easy the combat is upon using this counter. Hit "O" (or whatever symbol it is for you) followed by the attack, and your character immediately kills the enemy. This is where the flaw comes in. I never feel like there's a true need to run away and hide. I understand that this is a large part of the gameplay, and I would thoroughly enjoy that if I actually felt a need to run.
I pick pocket a quest based person and a large number of guards quickly come in. You have smoke bombs to help get away, but honestly, why? Let the guards come in and they will dumbly one by one attack you followed by the obvious counter symbol above their heads. Counter and kill, counter and kill. That is the extent of the combat in this current/next gen action adventure game. When there is a larger enemy you can not counter, there is another option: Throw them off balance, but this becomes your counter. Throw off balance and kill, throw off balance and kill. It's simple and boring.
The fact that the weapons have a damage value feels absolutely pointless, as you can simply kill enemies in an instant with your beginning weapons by countering and/or throwing off balance.
What has so much potential to be a great game, falters under the weight of its terrible combat system.