I could not play this game for more than 20 minutes without the game freezing up. Does Ubisoft do ANY kind of debugging or Beta testing??? Thank goodness I rented this game. I ended up returning it the same day I received it.
AC Black Flag looks nice but after the novelty of piloting your ship wears off there is nothing very interesting in this game.
Removing the x button to initiate climbing ruins running around as you always climb a wall or jump onto a pillar that you don't want to. The characters and story are forgettable and the rest is go here kill someone or open a chest.
The old AC gameplay just feels tired and boring and putting in ships only masks the underlying problem that this franchise needs to go down to Davey Jones' Locker
I gave this game a six/ten. All six are solely from the scenery, smoothness, the size of the world, the sailing, everything the game has to offer, except the combat. The combat is so terrible in this game, that it lost out on four points from me.
The combat begins as an enjoyable experience. You attack and the enemy usually parries your attacks and sometimes becomes hit, but it quickly becomes unfulfilling, ridiculously easy, and boring. There are a few combat options: Attack, throw off balance, and counter. You can simply attack any unaware enemies and kill them in an instant, or if they see you coming and parry, wait for them to counter, but you realize how easy the combat is upon using this counter. Hit "O" (or whatever symbol it is for you) followed by the attack, and your character immediately kills the enemy. This is where the flaw comes in. I never feel like there's a true need to run away and hide. I understand that this is a large part of the gameplay, and I would thoroughly enjoy that if I actually felt a need to run.
I pick pocket a quest based person and a large number of guards quickly come in. You have smoke bombs to help get away, but honestly, why? Let the guards come in and they will dumbly one by one attack you followed by the obvious counter symbol above their heads. Counter and kill, counter and kill. That is the extent of the combat in this current/next gen action adventure game. When there is a larger enemy you can not counter, there is another option: Throw them off balance, but this becomes your counter. Throw off balance and kill, throw off balance and kill. It's simple and boring.
The fact that the weapons have a damage value feels absolutely pointless, as you can simply kill enemies in an instant with your beginning weapons by countering and/or throwing off balance.
What has so much potential to be a great game, falters under the weight of its terrible combat system.