Normally, I love to play these games. Not this one, unfortunately. I was all set for a great game. Instead, I was treated to tedious and at most times boring story lines and even worse "fetch" missions. If you would like to know what all the hype about A.C. is, rent ANY of the other games and avoid this one at all costs.
I little too many chase or sneaking missions. The fighting is so much fun that I want to do it a lot and this game just doesn't respect how well it does fighting gameplay enough.
To put it simple: A little slow and boring at times but still fun and worth beating.
Many people have reviewed negatively the decision by Ubisoft to start the primary narrative by having players control Hatham. However, I enjoyed the juxtaposition between this primary antagonist with the primary protagonist, Connor. Connor is a more complex character and is less likable than previous Assassins, but seemingly more complex and for me, easier to relate. By the end of the game, Connor admits that newly separated colonies are as great of a danger to his people as the Crown. Ubisoft tries constructing a "two sides to every story" foundation, further expanded upon by the faults of Washington's orders and Hatham's blind trust of Charles Lee, but throughout the majority of the game there is an ever-present pro-American hindsight bias. To me, the major sore spot in the game was the ending of the modern-day plot; it was fairly anti-climatic, overdone, and brought about Mass Effect 3-esque disappointment.
The missions themselves are monotonous once you've accomplished some of them, and the city streets are often repetitive. Like most open-concept games, the task-by-task, pattern-associate missions weigh down the fluidity of the main story and gameplay and close down the large world feel. Ubisoft clearly tried to create a giant, interactive world, but fell just short of it.
The graphics were impressive, especially main character design and landscapes, but some characters and animals are poorly constructed; blocky, stiff, pixelated.
Controls could be frustrating at times, primarily due to poor camera angles and frequent glitches. Connor liked to "fall" in air between objects and stay hovering; a reset was required. But the free-running/parkour element was for the most part an easy task, and fun to watch when done right.
7/10: I would recommend it to a friend, but not to approach it for the story