The training session alone on this game is enough to anger any player. At times it tells you to push a specific controller button and it's the wrong one. At one point I spent about 15 minutes trying to get it to do as the instruction said, just to find out it was telling me TOTALLY wrong. When you're trying to do these VERY stupid "advanced" things like trade weapons with your partner, all the characters want to do is act like they're playing air guitar and making stupid air guitar sounds. I have just started playing this game, but can see that it will be a fast return to gamefly! Why do game makers feel they have to add unnecessary "advanced" moves to games? Does anyone test these before they give final approval? Apparently not!
I wanted to be blown out with this game but I wasn't. I could see the great potential with the online coop but the single player game and other parts were just sub par to me. The controls were slow, which made aiming, turning etc. just very cumbersome. Not only that but the first campaign map I played on froze up my system completely and later on another map the same thing happened when I started the game back up in single player. If you enjoy CoD4 solo single and multiplayer then stick with that for now. If you have buddies that will coop play this with you and you aren't that concerned with what I said above give then you may enjoy this game. Overall a decent game with potential but nothing really exciting or ground breaking imho.
This game would have been GOOD, 2 years ago, considering the release of the Shooters today, such as Resistance, Rainbow Six, and of coarse COD 4. EA is behind schedule with this tiltle and it is pretty evident once playing this game. AI, Mechanics all are things of the past.They should have payed more attention to the AI and Mechanics then to cutscenes and curse words. Because the game has plenty of the latter and little of the former. . AI: You have a partner with you throughout the entire game but one who is at times hard to control and has the tendcy to heal you while being fired upon, therefore leading to both of your deaths. The enemis let you walk right up on top of them before doing anything and basically this has the feel of a "old" playstation 2 game in that respect. Why they went to sleep on the AI in this game, that is based around "Coop" play is beyond me. But a let down to say the least. The weapon upgrades are "okay" but always fun to tinker with, although a ski mask may run you 10k and to "PIMP",(turn gold) is just a feature that is laughable. But that might say something about the development team and the target audience. Although the game is not a complete let down the Mechanics and online are both frustrating in there own respect. Not to mention the short lived Campaign. Mechanics: You like aiming, well if so you will hate this game. Aiming can be a hair pulling task, but credit to them for adding the "Blind shot" feature, you'll need it. There is no run feature, you can jump over certain object and you feel like your playing a Robot throughout the game. Considering they made it rather linear, you cannot roam at freely at all. The game has plenty of "F-Bombs" and very little playing value, I like the coop idea and the Mercenary back drop dealing with 9/11 is pretty good, but why they had to throw in all the language and the "PIMP YOUR GUN" feature is a bit MTVish to me that does nothing for the game itself.Thus Army of Two is a rental!!!