Armored Core + Chromehounds = not bad
posted by Sigment (GARLAND, TX) Mar 24, 2012
Member since Feb 2012
6
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gamers (86%) found this review helpful
Before anything, I must agree that without access to XBL, PSN, etc., you will not enjoy this nearly as much. However, the gameplay is under-appreciated by most people.
The game involves an online territory war between "teams" of players, groups that resemble the squad system from Chromehounds. However, unlike Chromehounds, squads do not claim loyalty to any in-game organizations or nations. Territory is claimed by the squads themselves. Players who want extra money can be employed as mercenaries by squads that are low on manpower. There is a campaign that can be played solo, or with the assistance of a second player.
Gameplay has changed quite a bit. Back Weapons have become Bay Units that carry a second pair of Arm Weapons. Most of what used to be Back Weapons have been moved to the Shoulder Units. Weapons and Armor categorized into three types: Kinetic Energy, Chemical Energy, and Thermal Energy. AC combat has also changed. High-flying aerial combat is difficult and not recommended, due to the fact that AC's are incapable of becoming aerial other than regular jumps or wall jumping, also known as Boost Drive. However ground combat is much more hectic, on account of a new ability called Boost Drive, where the AC boosts forward and rams an opponent with its body.
The gameplay is good for AC fans (well, some anyway). But unlike most games coming out these days, it does NOT require an Online Pass. The gameplay attempts to combine AC combat with Chromehounds tactics, and honestly they did not do too bad a job. Overall, I would say this game could be at least worth a rental.
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