Armored Core: Fail
posted by Diomedes (PACIFICA, CA) Oct 17, 2011
Member since Sep 2011
My only impression after playing Armored Core: For Answer after several minutes was that this is a game for those who love the intense, grinding style of Japanese games. For all of those (including myself) who'd rather just play, this game is certainly not for you. Immediately, I was struck by how weak the game made out a giant robot tank to be. I know the whole point of the game is to progress and upgrade better parts, etc, but I was supremely unimpressed watching pathetic looking bullets slowly shoot across the screen in the first two missions. I know I'm not supposed to have the best weapons right away, but you can do better than having me start with two practically identical starting weapons and missiles. Another issue with the weaponry is the target reticule, which is puzzlingly bad, and looks like a ladder leading up to a target vs the traditional variety of target reticule; extremely unhelpful. The pathetic weaponry was the first letdown, the next is the controls. The controls are sensitive and allow for great movement, however, this poses a huge problem when trying to aim above mentioned pathetic weaponry. Three dimensional gameplay also poses a huge challenge, as the only kind of movement your mech is totally unresponsive to is altitude change. Trying to maneuver, aim, shoot, and maintain altitude proves a daunting task. I prefer the challenge of gameplay to come from the AI and encounter design, not basic mechanics like struggling to shoot and move. Again, there are those gamers that like this style of game, and more power to them, it's just not for everyone. My advice to those who prefer to slide easily into a game and feel challenged by its design is to skip this title.
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