When we played Amplitude we found it to be very boring. It was the same thing over and over again just the scenery changed. It didn't have much of a challenge to it, other than listening to the same music over and over again. It is just not an exciting game.
Awesome concept, but they made it too complicated. It would have been nice if it would have been possible to keep an entire track playing the whole time rather than just parts of the track. Sure, I understand that this is the goal of the game, but like I said...too complicated.
The first time i played this game was three years ago in a demo. It only had to "levels" that you could play and a training level. Ever since then i think that is the one demo disc i knew exactly where it was. there is no real plot but then again you don't need one. this is the definition of interactive music. Basically each song is separated in to instrumental tracks. Each track has "sound capsules" that release music beats. you have to blast the capsules with you "blaster". Sounds simple right... well try it on hard. The beats of the songs don't change with difficulty, But the harder the difficulty the more of the beats your responsible for( you'll see). Many of the songs might be unfamiliar to you but just about all of them will get stuck in your head. They range from old remixed songs like "King of Rock" from Run DMC to newer songs(2003) like P.O.D's Boom. A lot of the songs have been remixed to make them more challenging but the quality is still good. Definite recommendation... especially if you listen to music, and if you don't you might wanna lift that rock your living under. P.S. multilayer is just as awesome, challenge friends at completing games or play follow the leader(making you own beats). O, also you can customize songs and create new ones using the same beats. Tip: use more than just your two thumbs...trust it helps.