It's a robot's world
posted by JCDenton (FREEDOM, NH) Dec 30, 2008
Member since Mar 2006
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D-Tritus just landed on Scrapland and got the one job no one else wanted: reporter. And wouldn't you know it, local officials are getting killed by a mysterious creature and there's a big conspiracy behind the whole thing. Perfect timing...
There's been lots of mixed feeling over Scrapland and I kind of understand that after having played through the game. Some things work, other things don't.
What works is the world. If American McGee deserves credit for anything, it's the scope of this world. You'll be weaving in and out of neon signs and steam pipes with your ship in no time. It's just a wonderful landscape to see as you play through the story.
What also works are the unique concepts introduced in the game. D-Tritus can turn into any robot and each robot has unique abilities. Some can access special areas or talk with confidential sources. You can also create and modify ships as you unlock and collect new ship and engine plans. These are really the things that work best.
The game is basically split between on-foot sections (where you talk to robots, find blueprints and complete some interior missions) and ship missions (where you race and fight). The ship sections work well enough, which is good because the majority of the game takes place in a ship. But the open landscape means you'll get hung up on walls, turned around by differing elevations and face the dreaded "wonky camera". The on-foot section is utilitarian but fine, except for the combat, which is limited to whatever ability you have and nothing else. This aspect of the game could have been greatly expanded.
This game gets very hard, but in a cheap way where you get swarmed by enemies. Many mistakes are made because of technical errors as well.
Still, I felt compelled to keep playing. The gameplay could have been better, the story richer and the mechanics deeper, but the game has an endearing quality that might keep you playing for the 13 hours or so that it lasts.
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