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Aliens: Colonial Marines

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Also on:PS3

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GF Rating
4.6

2633 ratings

Critic & User Reviews

GF Rating
7

Good

Good for recreating the alien experience

posted by aceofspades452 (CITRUS HEIGHTS, CA) Mar 24, 2013

Member since Feb 2013

good gameplay, graphics could be better, good if you love fighting hordes of stuff, little hard to grab items but overall pretty good

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GF Rating
4

Weak

Strangely Easy

posted by Tioric (MOAB, UT) Mar 22, 2013

Member since Mar 2013

Usually when I play FPSs I usually have an easy time anyway, but this took the cake. Nothing in the game took me more than two attempts to figure out (Alien Queen, and Crusher to be precise) although at some points I somehow got skipped ahead by gitches in the system that somehow I activated without any prior knowledge. The only other flaws in the game are mostly voice and every now and then the game becomes extremely predictable on when you get jumped. I haven't played the multiplayer, but all my friends state that it's too laggy.

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GF Rating
6

Above Average

A tragic attempt

posted by Shidara (CAROL STREAM, IL) Mar 22, 2013

Member since Feb 2005

I really wanted to like this game. I'm a huge Aliens fan, and was excitedly looking forward to this game despite the negative reviews.

I don't have any problem with the textures, the models, the animations, or any of the other "technical" issues that have been bandied about by reviewers.

My problem is with gameplay. Playing on Normal, I've found the game to swing wildly between very easy and savagely unforgiving. Around midway through the game, a Boss encounter occurs that I found simply impossible to accomplish - ON THE NORMAL DIFFICULTY. I had to restart the level on the "easy" difficulty, and then proceeded to defeat the boss in one try.

Additionally, there is no aim assist on most weapons. (The smartgun has an auto aim function but its use in campaign is limited at best.) With the fast-moving hordes of xenos running about, split-second accuracy is a must, and I simply do not have the hand-eye coordination to manage rapid aiming, and thus many times I had to default to the shotguns or spray-and-pray tactics. Auto-Aim is a simple modern FPS feature that absolutely should have been included.

I intend to push through to the end to see the story out, and try out the multiplayer to see if playing as the Xeno is any better than previous attempts. There's a game here, but its buried under layers of bad decisions and cut corners. In the end, it's just a tragedy.

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