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Aliens: Colonial Marines

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Also on:PS3

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GF Rating
4.6

2370 ratings

Critic & User Reviews

GF Rating
5

Fair

A shadow of what could have been...

posted by Sigment (GARLAND, TX) Feb 18, 2013

Member since Feb 2012

39 out of 43 gamers (91%) found this review helpful

First off, let me start by saying that the reviews for this are a bit off. The 1's are exaggerating and the 8's though 10's are overly optimistic. I also reinforce the statement that having an attachment system does not make this game a "CoD clone". Now on to the game itself.

As everyone probably knows, this game tries to follow in the storyline of Aliens and Alien 3. It is a worthwhile endeavor, but a poorly executed one in terms of gameplay, both on- and offline. The campaign is short, and can be beaten start-to-finish in a day on regular difficulties. And although this isn't necessarily a bad thing, the campaign collectibles (including dog tags {from Marines of both the Sulaco and the new ship, the Sephora}, "legendary" weapons belonging to characters from Aliens, and audio logs with bits of backstory) can all be located using your motion tracker on your first run of the game.

When I played the co-op, I almost laughed. It reminded me of the Three Stooges with guns. Everyone shooting seemingly blindly at targets, often running into each other's lines of fire. For that reason I am glad friendly fire is non-existent in co-op. And when a doorway came up everyone piled together, attempting to all get through at the same time. Maybe I just got games full of idiots, but I doubt it.

The multiplayer occasionally possesses the same lack of camaraderie (cooperation). However, lone players running off are easily punished by Xeno players getting the jump on them. At the same time, being a Xeno is somewhat clunky as well. Climbing on walls can get disorienting, as well as irritating when your character tries to climb up and around corners. To add to the annoyance, the game lacks a host migration system, meaning if the hosting player (decided randomly) leaves, every other player is kicked out.

This game is much worse than it could have been. Aliens Vs. Predator was better than this, believe it or not. Possibly worth a rental, but don't waste your money buying it.

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GF Rating
2

Really Bad

Flat Out Lazy

posted by ratchetxr (SACRAMENTO, CA) Apr 16, 2013

Member since Apr 2013

5 out of 6 gamers (83%) found this review helpful

I came into this game with some reasonable expectations for this game. It is a movie franchise converted into a game and they never turn out that great but this one was just bad. graphics were way behind the times, the enemies were not very engaging, and the pace just seemed to move very slow.

The key to the Aliens franchise has always been the suspense and horror of the aliens coming out of the walls and shocking you. This game felt as if you were fighting dumb chimps instead of a dangerous killing machine and the aliens exploded when they were killed for no reason.

along with the poor gameplay the story was not very compelling either I never felt like I was being drawn into the game.

This game could have been much better if they tried to do something in the ilk of Dead Space. with scary monsters popping out and creating a sense of tension and fear throughout the game.

Take my advice pass on this game and get one that doesn't seem like it is solely relying on the brand name.

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GF Rating
2

Really Bad

Poor Effort on a Great Franchise

posted by HavocAndMalice (LAKELAND, FL) Apr 21, 2013

Member since Apr 2013

4 out of 5 gamers (80%) found this review helpful

I really tried to like this game. I tried to sit through its single player and multiplayer many times. In the end it was like being spoon fed vomit.

Lets start with the graphics. In short, they are ugly. I've seen better visuals in games with a fraction of the budget. They are extremely muddy and under polished. This game makes AVP (2010) look like a game that pushed the systems limitations.

Now on to controls. The controls are clunky. You will notice soon after you start playing that your character gets hung on the environment on a regular basis. This is also true with the AI enemies.

The multiplayer leaves something to be desired. Although I did like the notification of XP awarded when you get a kill, unseen in AVP (2010). That was about it. It did try a nice approach however, in forcing all players to play both sides (Aliens and Marines) in a single match which consisted of two rounds. However, the implementation of a third person view for the aliens caused more problems than it solved. I would have rather dealt with being a little disoriented. Playing as the marine was nothing short of call of duty. Playing as the alien was frustrating. Most of the melee attacks afforded by the Xenomorphs is poorly executed. They stop moving to attack, even a tail whip/impale, they stand up from the crawling position, making yourself an easy target. Also, since being in the third person, makes judging distance in the heat of battle, difficult. Wall crawling is rewarding, but the frustration due to clunky controls and the random chance that sometimes the controls reverse while playing the xenos when you are crawling up the walls makes it just as rewarding to stay on the ground and run head on into gun fire watching your insides explode into in to green burning goodness.

The single player was boring, I actually fell asleep at one point with controller in hand. The story is a slap in the face to fans of the franchise. Did they actually think we had not seen the film?

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