Ready for a goo 3rd person sci-fi shooting for the PSP? Alien Syndrome isn't it.
The setting, controls, inventory system, and graphics were just fine but it was the gameplay itself that does it in.
I played the first three levels and killed off 450+ plus bad guys. 445 of them were split between two monsters, the legless crawly-thing and the brown worm things. Right near the end of the third level there's a peek at something different to shoot at, but by then it's far too late in coming.
The gameplay involves wandering around a crazy-layout level (I think you're supposed to be on board a ship, but the floorplans make no sense) whacking hundreds of the same monsters over and over again, picking up the loot, equipping the good stuff, salvaging the rest and doing it all over again. And again. And again.
Annoyingly, the monsters sometimes seem to conjure themselves up out of thin air. You'll go down a dead-end corridor, clear it out, turn around to exit and then suddenly get attacked from behind from creatures that simply were not there a moment ago.
Alien Syndrome could have been much better. My attention span isn't all that short, but when I completed level three and saw that level four was just the same, I simply couldn't go on.
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In a way, this is a typical dungeon crawl - start a level, kill everything, pick up loot. The difference is that you are on an alien-filled spaceship and your only companion is an indestructible floating robot that can shoot the creatures and (depending on what attachments you put on it) shoot them better, heal you or recharge your shield batteries. It can also destroy loot you don't want and manufacture stuff you do. (To replace the fact you can't go to the store to sell off stuff and buy more.)
There are 5 classes to choose from - 3 ranged (explosives, lasers, or fire) and 2 melee. All classes can wear basic armor and use basic melee skills. As you level up, you can choose to broaden your armor, melee, or ranged skills; self-heal or self-charge your batteries; increase your carrying capacity; or build your resistance to the 4 types of damage (fire, electricity, infection, or radiation). You receive 1 skill point per level, but as you get more points in a skill, the cost to raise that skill becomes higher, meaning you may need to save your skill points from level to level. You also receive 2 points per level to put into strength (increases melee damage and carrying capacity), dexterity (increases movement rate), accuracy (increases chance of critical hits and critical multiplier), and endurance (raises hit points as well as resistance to damage).
The early part of the game is great, but once you get towards the end, it becomes very annoying. Ammo becomes a major issue, but there is no way to conserve ammo. (You can only produce so much before production goes into a "cooldown.") If you die, the game restarts at the last save point, meaning you have to fight the same monsters over and over in the hopes of beating them. (There is no option to go back to the checkpoint - minus ammo and healing spent - but with all killed monsters dead.)
I tried to get through the game, honest. But in the end, it was too frustrating.