posted by jbthaynes (WEAVERVILLE, NC) Jul 27, 2014
Member since Jul 2011
You play as a writer named Alan Wake who is supposed to be taking a vacation away from the city and the stress that comes with it. But this is complicated by the disappearance of his wife and the presence of an ever growing darkness that is infecting the area Alan is staying at.
It is interesting to see Alan Wakes's take on the survival horror genre especially since there are not many true horror games on the consoles. Most of the game is spent in dark foggy woods and abandoned buildings which you will explore with the help of your flash light and fire arm which help produce the unique combat. Since all the enemies in the game are protected by a layer of darkness that functions as bullet proof armor, which you must eliminate with your flashlight before they are vulnerable to your guns.
The main reason I did not score this game higher is because it can get quite repetitive toward the later levels. Even though the combat mechanic is pretty unique it does get tiresome since it is the primary method you must use to defeat enemies, this is especially noticeable when you must keep repeating the same tactic to waves of enemies which leads to the next flaw. This is a flaw which many horror games posses, and that is, it steers toward action during the final levels of the game and it pays less attention to subtlety and atmosphere which are some of the key points of a good horror game.
Even though the game does lose some of its edge over time most of the game does a good job of creating a suspenseful and dark experience and even if you do get tired of the combat you will still want to keep playing to learn what is behind the mysterious darkness that is sweeping over the land.
posted by SnakeEyesAGC (KANSAS CITY, MO) Apr 13, 2014
Member since Apr 2014
Alan Wake provides a fun survival horror experience, however, the experience is over just as you really get into it. The gameplay is a scavenge and survive game with the "taken" being the games enemy. The "taken" are similar to aggressive zombies that have shields that can be destroyed by sources of light. The campaign has over 400 collectibles to find, which is a kinda cheap way of extending the games length. If you are only focused on the story and ignore the collectibles the game can be completed in 6 to 8 hours.
This game is something I've never played before, and it works very well. Very good narrative, lots of scares, numerous twists, and questions that are answered and unanswered. Cool setting, nice backgrounds, perfect graphics, need better mouth movements though. A thriller game that is different from Max Payne, and has a more physcological approach that helps it a lot. Overrall, a great game from Remedy, and I hope they get a sequel as soon as the money starts coming in. A sequel would conclude everything, and bring everything to a conclusion, hopefully a happy one.