Developement time well spent
posted by Burris47 (SAINT LOUIS, MO) Feb 20, 2011
Member since Feb 2011
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As I'm sure many of you know Alan Wake was in developement far beyond it's par time and was originally supposed to be an open world game. While the aesthitics of the game changed during the developement time the newer episode based interface is probably best for the storyline that is told here. You can see the remnants of the open world game that once was in the huge, sometimes breathtaking environements that make up Alan Wakes hour plus long levels. With no spoilers I can tell you that Alan Wake is about a once popular writer who was made famous by a character he wrote several novels about. After deciding to branch out in his art and stray away into new and more original novels Alan came down with writers block. Alice, Alans wife, wanted to take them away from New York in hopes that she could help Alan get back on track but something sinister lies in Brightfalls. The main antagonists are based upon a dark possessive force that need to be cleansed with light before you shoot them in the face. Knowing that the people your killing are just townsfolk who have become possessed can weigh heavily on a player if they are thinking about it but as a psychological thriller I feel Alan Wake should have made me feel worse about what I did every time I pulled the trigger. The flashlight and shooting mechanics made for interesting gameplay with a stroke of originality to it, though I feel as if they could have been used in more interesting ways. The gameplay itself was paced well but got a little repetative by the end of the 12 hour campaign. It also threw me off my suspended disbelief when I would come to various points in the game with lots of horded ammo and roadflares only to have them taken away from me and replaced with prefabricated amounts. Ultimately the game is all about the tale of a man taking on a force larger than life in a world where the hero might not win. It delivers compelling stories and great built in extras like veiwable tv, radio shows, and manuscripts.
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