I really wanted to like Afrika, I did. The concept intrigued me from day one. To me, it sounded like Afrika was going to be a family friendly open world (more or less) type of game where we could roam at will across the African plains shooting photos of well depicted animals. Sounds fun, and even a bit refreshing, right?
Well, Afrika couldn't be further from that. It's 100% linear, 100% slow and 100% confusing. For starters, you have a jeep at your disposal so you can easily get from your "base-camp" out to the Savannah to take some pictures . . . but that jeep isn't under your control at all . . . it's computer controlled by a "driver". Second, you have a few people around base-camp that you associate with throughout the game. It would have been nice for those people to have actual voices and not just repetitive sub-titles. Last, the missions are slow. You go and shoot one animal, then go back to base-camp. You can't multi-task whatsoever in the game (maybe knocking out a few missions in one outing).
Afrika would have been a lot more intriguing had it had the following:
- Open world/open map. - Full control of the safari vehicles. - Ability to multi-task missions. - Talking characters. - More character/equipment and options customizability.
Save yourself the wasted few days and rent something else.
I had hopes tha this would be a fun departure from shooters and the like. I can't say I hated it, but the game gets old after a while. Same thing over and over, wih not real diversion from the norm. I think the subtitles are cheesy for a newer game, and the controls seem awkward at times. Perhaps using voice acting would have given the game more personality, and helped in pulling you into it a bit more. This game could have delivered so much, but it leaves you wanting in so many areas.