there are a lot of situations that the camera just confuses where you're supposed to jump and such. I pretty much got bored already and I'm returning this the day I got it. It happens so often that there's just a gap that I'm trying to jump over from, but it wouldn't let me for no reason! how stupid is that?! the ball rolling part is terrible, that's one of the features that really killed the game
Aeon Flux was such a cult classic from its first debut on MTV's Liquid Television. Then, the greasy clutches of Hollywood came by and meddled with it. I was glad the movie came out merely mediocre, rather than the usual god-awful tainting of classic animated series. This game, however, falls short of the potential glory that is due Aeon Flux. For a super-capable agent of the future, you certainly are limited by what you can do. It's just like all of the rest of the Hollywood inspired games: you run through a single path, shoot a couple of bad guys, beat on them when your ammo runs out, retrieve items, and progress to the next level. There's nothing new, except for a digital simulacrum of Charlise Theron dressed up as Aeon Flux (not that I'm complaining about that.) Awkward 3rd person gameplay and some super sensitive location-specific actions are frustrating. I must admit, however, the grappling hook acrobatics are kind of cool. Really, some of the best aspects of this game are some of the videos you pick up, and the cutscenes. There's not a lot fundamentally wrong, but there isn't anything fundamentally right, either. For me, there's a lot of places they could have taken this game, from surreal espionage a la Splinter Cell, to taking advantage of dying in each level (akin to the original series.) They dropped the ball in failing to capitalize on the opportunity to make this a really great game. Of course, being a big Aeon Flux fan, I take it personally.