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Advance Wars: Days of Ruin

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GF Rating
7.8

833 ratings

Critic & User Reviews

GF Rating
9

Excellent

Advance Wars: Days of Ruin

posted by Funklemire (DUNN LORING, VA) Feb 19, 2008

Member since Feb 2004

6 out of 7 gamers (86%) found this review helpful

This game is one of the best turn-based strategy games I have ever played. Compared to the previous game (Advance Wars: Dual Strike), this new one changes the mood and the storyline and adds a few new gameplay aspects, but it otherwise doesn't mess with what made the previous game so great.

The difficulty can get a little overwhelming sometimes, but there is a new option to receive tactics hints in the main story campaign maps (you can't get hints in the training maps, though). However, if you don't want to "cheat" - or you're just that good - it's easy to skip the hints and just plow through the campaign maps until you beat them without help.

The CO powers are used differently and they no longer make a huge difference in the outcome of a battle. Also, to use them you have to put your CO in a unit and use that unit to build up your CO power. Any other unit near the CO's unit gets a power and defense boost. Strangely, if the CO's unit dies, the battle isn't over - you just loose all your CO power and have to put your CO in a new unit and start the CO meter from zero.

The only aspect of the new game that isn't either the same or better than the previous one is the addition of a zoom feature. By hitting R or tapping a tab at the top of the screen you can zoom in on the action. However, there is never any reason to do this - the regular view works just fine and the zoom feature is too close and makes the battle overview harder to see. What's annoying is when you are trying to select a unit at the top of the screen and you accidentally hit the zoom tab. It's a pointless add-on that seems like just an excuse to show the units in more graphical detail - which for a game like this is utterly useless and would have been better left out.

Overall, I think this game is as good as the previous one. With the addition of an on-line mode (which I haven't tried yet) and a few new units, it may actually be better. I highly recommend playing it.

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GF Rating
9

Excellent

A DS Must!!!!1

posted by Bushido51K (HOUSTON, TX) Mar 7, 2008

Member since Nov 2006

2 out of 3 gamers (67%) found this review helpful

Ladies and gentlemen, we have yet another great game for the DS. Of course, who would expect any less from an Advance Wars title. It's definitely as advertised. The story-line is not only addicting, but it is as gritty as it gets. And the graphics are awesome. They help bring a sense of realism to the game. Plus, like any good sequel should, it has all new characters and a huge selection of new units. And if you're looking for higher difficulty, this doesn't hold any punches. The only downside I found in it was the fact it doesn't incorporate the neotank or the black boat. But honestly, If this is the first Advance Wars game you play, you won't even care because it replaces them with, as stated earlier, brand new units. Overall, I think anyone who hasn't played this can't really call themselves a true Advance Wars Fan. Enough said.

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GF Rating
9

Excellent

Great turn based fun, with great styling.

posted by jebmcbee (ROSWELL, GA) Jan 26, 2008

Member since Nov 2006

2 out of 4 gamers (50%) found this review helpful

This is probably the best DS game i have played in a year. Great and easy to learn turn based combat and strategy, not too many numbers to crunch so you don't feel overwhelmed. The art design and visuals are pretty good. The story line is a lil hokey pokey, but it's better than most.

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