I don't have the problem with the graphic novel game concept, but this game's story is just a ripoff of the cube and saw combined. The story is hideously bad and just drags on and on and on....Literally, the game is a wall of text that is over-descriptive, and has tons of pointless text in it. It feels like an author, failed at writing real books, so he needed to package it into a video game to keep people interested.
The puzzles are actually pretty good, fairly clever, fun to work through...even if the characters do a little too much hand-holding, and like to make a lengthy unnecessary comment on EVERY little thing you investigate.
If you don't like reading bad books or over-descriptive books, this game will wear your patience thin quickly, very quickly.
Bottom line for me: Story: 2, not engaging, could've been, but bored you with useless extra text Puzzles:7, Fun, challenging, but not super difficult Graphics:7, good for the ds, not enough to really be a "graphic novel"
I'm a fairly patient person, but this was just too much for me to handle....4.0 out of 10
The story and characters of this game are incredible. It's easy to drift right into the world of the game and get involved with what's going on. The puzzles are pretty clever and crafted well enough that you always kind of have a sense of what's going on even if you're not entirely sure. That being said, the game is essentially 2 hours of puzzles per playthrough and 4 hours of scrolling text. Sure, it is labeled as a visual novel, but some cutscenes simply aren't engrossing enough to forgive their length. Fortunately, the game is short enough to encourage multiple playthroughs to encourage obtaining the multiple endings, and it does allow you to speed through previously seen dialogue. If the game had an option to skip previously played puzzles in new playthroughs, I may have bumped it up a point. As it stands though, it is something I definitely recommend to people who are fans of the visual novel genre.