Critic & User Reviews
The Game’s name: Bland, James Bland
posted by JMichaud (BETHESDA, MD) Jan 31, 2013
Member since Jan 2008
5 out of 5 gamers (100%) found this review helpful
Too bad this game doesn’t live up to that legacy. 007 Legends feels more like a standard shooter with the main character not as James Bond, but a Call of Duty soldier dressed up in a tuxedo and drinking a shaken, not stirred Vodka Martini.
The WiiU version of this game came out months after the other versions, and the game makers try to add more to this version – the extra mission of Skyfall, and they use the touch screen on the WiiU Game Pad. It succeeds – a bit.
The main story mode plays out like any other shooter – get from point A to point B, solve some simple mini game puzzles, and shoot everyone that gets in your way.
The game makers try to put in stealth sections in each level, but the process of sneaking past the guards became so cumbersome and time consuming that it would just be easier to charge in and just shoot the bad guys.
There are also challenges, but there’s no real incentive to try them – and most of them are locked to begin with. Also, a lot of the bonus content (pictures of characters or gadgets/guns) is locked, and I’ve no interest in unlocking them.
There’s an online multiplayer mode, but you have to sign on to Nintento Network – which require yet another password. Thanks, but I’d rather go for the no questions asked Call of Duty online mode instead.
007 Legends’ License to Thrill ought to be revoked. SKIP IT.
Has so much potential...
posted by cerealkeller (EMPORIUM, PA) Jun 17, 2013
Member since Jun 2013
1 out of 1 gamers (100%) found this review helpful
007 At His Best
posted by Teenkitsune (ABERDEEN, MD) Oct 27, 2013
Member since Oct 2013
posted by Snowtheory (CUMMING, GA) May 24, 2013
Member since May 2013
posted by Rude755 (ROCHESTER, NY) Mar 26, 2013
Member since Oct 2011
UGH, so frustratin
posted by Nick_Angel (TANEYTOWN, MD) Mar 14, 2013
Member since Mar 2013
Don't waste your time.
posted by CaptColon (SHIRLEY, NY) Feb 23, 2013
Member since Sep 2005
I start up the campaign and the first thing I notice is how ugly the game looks. It looks barely above last gen quality. Not a deal breaker though because I've played many ugly games that were still fun. This wasn't fun though, and its problems go far beyond the graphics.
Like with GoldenEye '10 you can expect this to play like James Bond meets Call of Duty. You will reach certain points of levels where you can either play stealthily, or play the opposite and just blow stuff up. You won't wanna blow up too much though because the explosions all look kinda weak. And I'm finding that the enemy AI is just stupid, which I don't think was a problem with GoldenEye.
Checkpoints also feel just a little too far apart. There are a few frustrating parts where it feels like the enemies just never stop spawning, so when you finally pass that part you'd expect a checkpoint right after but there isn't always and if you die you'll have to do it again.
Yet another issue I had with the game were the controls. No matter how much I adjust the sensitivity it just never feels right. And speaking of the controls, the Pro Controller is supported in multiplayer mode only (and there is no support for Wii Remote/Nunchuck at all). For campaign they force the GamePad on you even though they fail to make any good use of the touch screen, so why bother making it mandatory? One of the worst things they added are the first-person fist fights where it's just a QTE where you're prompted to move the analog sticks to throw punches.
After getting bored with the campaign (which I was unable to force myself to complete) I did try the multiplayer mode but there aren't many people playing it, and the ones who do always seem to prefer team deathmatch over all the other modes, so don't expect more than an hour or two of fun there.
Bad multiplayer support
posted by Stinger1988 (BEAVERCREEK, OH) Jan 9, 2013
Member since Dec 2012