Charge Moves: Most moves can be charged for extra power by holding down the button for a moment before releasing it.
Objectives: You will see indicators on the mini-map and throughout the world that represent objectives: A Red Fist indicates things the Hulk is supposed to smash. A Yellow Hand indicates things the Hulk is supposed to pick up. A Blue Shield indicates things the Hulk is supposed to protect. A Golden Arrow indicates places where the Hulk must put something down. A Green House indicates the Hulk's base where he can buy moves.
GAMEPLAY CONTROLS Left Thumbstick Movement Right Thumbstick Camera Override. Click in to Reset Camera. A Button Jump (Press and Hold to Charge). Jump on/off Object or Wall (With Direction). B Button Grab and Climb Wall (When Facing Wall). Grab Soldier or Object. Throw Soldier or Object. X Button Punch. Air Strike (In Air). Y Button Special Attack. Grapple Attack. Weaponize Object. White Button Taunt Left Trigger Change Targeted Enemy (Hold, With Right Thumbstick Direction) Right Trigger Running/Wall Running (With Left Thumbstick Direction) Start Pause Combo #1 X, X = Attack Combo Combo #2 X, Y = Attack Combo Combo #3 X, X, X = Attack Combo Combo #4 Y, X, X = Attack Combo Combo #5 Y, X, Y = Attack Combo Combo #6 Y, Y, X = Attack Combo Combo #7 Y, X, X, X = Attack Combo