SimCity
$59.99PC
This title is available for purchase in United States and Canada.
This title requires EA Origin and a permanent internet connection to play. For more information abou... More
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SimCity lost progress fix and Cheetah speed in testing
by Alice O'Connor, shacknews.com, Mar 29, 2013 3:15PM PDT
Maxis is currently testing fixes for big SimCity issues like progress loss and bringing back Cheetah speed, the developer says. It still has smaller patches in the works too, with patch 2.0 set to bring improvements to fire engines, street cars, casinos and more. Read more
SimCity dev pokes fun at game's troubles
by John Keefer, shacknews.com, Mar 27, 2013 11:30PM PDT
Maxis and Electronic Arts have rightly endured their share of slings and arrows for its botched launch of SimCity, but one developer giving a talk about the game at GDC is trying to make the best of a bad situation. Read more
EA's Gibeau: 'DRM is a failed dead-end strategy'
by Alice O'Connor, shacknews.com, Mar 27, 2013 5:30PM PDT
SimCity was brought crashing down at launch by its always-online requirement, this we know. However, EA Labels president Frank Gibeau has sworn blind that the requirement was a result of the designers' MMO visions, not a DRM mandate handed down to Maxis from EA. He's ragged on DRM a fair bit too, decrying it as "not a viable strategy for the gaming business." Honest. Read more
EA boasts: SimCity sells over 1.1 million units
by Andrew Yoon, shacknews.com, Mar 18, 2013 12:00PM PDT
Given the incredibly volatile launch SimCity has experienced, you'd think that Electronic Arts would wait before issuing a press release about the game's sales figures. But, no. Here we go. Read more
SimCity population '100 percent above' EA's estimations
by Andrew Yoon, shacknews.com, Mar 15, 2013 4:45PM PDT
Being the first SimCity game in over a decade, you'd think that EA would have known that demand for their city-planning game would be through the roof. But as SimCity's bungled launch proved, that was not the case. In fact, a new interview with Maxis' Lucy Bradshaw reveals exactly how much the company had grossly underestimated launch demand. Read more
Maxis: 'we could have built an offline mode' in SimCity
by Andrew Yoon, shacknews.com, Mar 15, 2013 1:55PM PDT
"Could we have built a subset offline mode" in SimCity, Maxis asked. "Yes. But we rejected that idea because it didn't fit with our vision." Read more
SimCity update to fix pathing issues
by Steve Watts, shacknews.com, Mar 15, 2013 8:00AM PDT
SimCity is starting to show signs of recovery, and Maxis has outlined its current moves to turn on non-essential features and plans for an upcoming patch. Read more
SimCity mod shows offline play, editing roads outside cities
by Steve Watts, shacknews.com, Mar 14, 2013 8:15AM PDT
A modder has posted a video showing SimCity highways being built outside city boundaries, and a sort of "offline mode" in which the disconnect timer has been disabled. Read more
Maxis: SimCity launch trouble 'almost behind us'
by Alice O'Connor, shacknews.com, Mar 11, 2013 8:15AM PDT
SimCity has almost scrambled back to its feet following the disastrous launch that left players languishing in queues, thanks to a string of updates and new servers. Maxis claimed over the weekend that the "core problem" of being being unable to play is "almost behind us", and that it has "reduced game crashes by 92% from day one." It also dropped teasing, but slightly contradictory, hints that it may consider adding offline support. Read more
SimCity players to get free game from EA
by Andrew Yoon, shacknews.com, Mar 8, 2013 8:45PM PST
EA is offering a free PC game to SimCity players as an apology for the game's bungled launch. Read more

