Failiure of a Port
posted by sliches (LAWRENCE, KS) Dec 16, 2012
Member since Dec 2012
The actual idea and the art style are both quite good and it could have made for a very very good game in fact it probably did on consoles. However the lack of rebindable controls and the random changes in camera angle made it quite difficult to see what was going on and move. Add to that the targeting system (which requres you to continue to press the button to maintain the target! AND will only target in the direction your character is facing NOT where you (the player) are looking!) and suddenly the game as a whole begins to loose its appeal. It could have been an amazing game with a better control scheme and camera angle, but with those to glaring faults I was unable to play it all the way through. When I died for the fourth time on a boss because my character thought the wall was a more imposing threat than the boss I opted to change games for something that was actually playable.
Was this review helpful?
Report
Abuse