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Medieval II: Total War

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GF Rating
9.3

96 ratings

Cheats, Codes & FAQs

Codes brought to you by GameFAQs

Adding Ancillaries to Generals

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

  • apothecary
    Have more kids.
  • bard
    Adds Morale, Popularity
  • drillmaster
    +25% movement, unit recruitment discounted
  • brilliant_inventor
    +30 build points, +1 farming, 20% bonus on mining income
  • doctor
    Have more kids, improves casualty recovery chance.
  • scribe_ancillary
    Adds Authority, Income Bonuses
  • mentor
    Increases Command
  • foodtaster
    Increases Personal Security
  • tutor
    Increases Piety, Trade Income
  • bodyguard
    Increases Peraonal Security, Decreases Popularity
  • swordbearer
    Increases Hit Points, Personal Security
  • shieldbearer
    Increases Hit Points, Lowers Morale
Adding Units to Stacks

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

  • george
    Mercenary Monster Ribault
  • houston
    Mercenary Rocket Launcher
  • istanbul
    Mercenary Monster Bombard
  • madras
    Elephants
  • rogan
    Elephant Artillery
  • vindaloo
    Elephant Rocketeer
Cheating made simple =)

Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>

  • add_money #
    Adds desired quantity of money to your faction. 40K per number of times you enter the code.
  • add_population _____ #
    Add population to desired city (note: for city's with two or more spaces use quotation marks ["])
  • move_character ,
    moves named character to position on campaign map
  • auto_win attacker/defender (depending on circumstance)
    the attacker or defender wins the next autoresolved battle
  • create_unit
    creates one or more units of the specified type
  • toggle_fow
    toggles the fog of war on or off
  • bestbuy
    sells units cheaper
  • oliphaunt
    the biggest around
  • jericho
    and the walls came a-tumblin' down
  • give_ancillary this ______
    gives the character an ancillary
  • remove_ancillary this ______
    removes ancillary from the character
  • character_reset
    resets the character back to it's start of turn settings
  • show_cursorstat
    shows the cursor position and region id
  • show_landings
    shows the landing positions available to the ai from a given region, default hides them
  • process_cq _______
    Completes all (possible) construction pending in queue
  • give_trait_points
    gives the character points for trait
  • list_traits
    Lists all traits
  • list_ancillaries
    Lists all Ancillaries
  • mp
    gives the character movement points
  • list_characters
    lists all the characters in the world or those belonging to a faction
  • create_mission
    Attempt to create and add a mission to the specified faction
  • diplomacy_costs
    displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
  • recruitment_pool
    details of the current recruitment pool of a settlement
  • capabilities
    details of the current recruitment capabilities of a settlesment.
  • capture_settlement
    evicts current resident and gives to player.
  • toggle_perfect_spy
    toggles everyone's perfect spying ability.
  • process_rq _______
    Completes all (possible) recruitment pending in queue
  • force_diplomacy
    Forces the negotiator to accept or decline a proposition
  • diplomatic_stance
    Set the diplomatic stance between the two factions (factions must be different)
  • invulnerable_general
    Invulnerble General (cannot be beat in battle)
  • test_ancillary_localisation
    adds all ancillary to the character info display
  • show_all_messages
    Show all messages to all factions (on/off)
  • clear_messages
    Clear all the current stacked messages
  • upgrade_settlement
    upgrade settlement level
  • list_units
    lists all of the units in an army, with details.
  • date
    changes the campaign date to the given year
  • force_battle_victory
    forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
  • diplomacy_mission
    creates a diplomacy mission
Console codes

Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

  • toggle_fow
    Toggles on or off the fog of war. You can see the whole world map when inputted.
  • auto_win "attacker/defender"
    When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
  • add_money "amount"
    Gives you the specific amount of gold.
  • process_cq "settlement name"
    Anything in the city's building queue will be built automatically.
  • give_trait this "trait" "level number"
    Allows you to give any trait your faction can have to a specific general.
  • add_population "settlement name" "amount"
    Allows you to give a city more population automatically.
  • move_character z x,y
    z=name of settlement or unit without title (except Captain). x,y=coords
  • show_cursorstat
    Shows coordinates under mousecursor in format x,y
  • character_reset
    Allows a character to move again. Does not always work
Create a Unit

Use the console to enter the following

create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"


Example -

creat_unit "London" Longbowmen 2 9 3 3

^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

  • create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
    Creates Unit at any settlement/general you like
Detailed Codes for Several Console Commands

Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

give_trait this TRAITNAME #

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

  • GoodCommander 5
    Increases command skill.
  • GoodInfantryGeneral 1
    Increases command skill (situational)
  • GoodCavalryGeneral 1
    Increases command skill (situational)
  • GoodAmbusher 5
    Increases command skill (situational)
  • GoodAttacker 5
    Increases command skill (situational)
  • GoodDefender 5
    Increases command skill (situational)
  • GoodAdministrator 3
    Increased Law, Trade Income
  • Intelligent 3
    Increased Command, Income
  • VictorVirtue 3
    Increases Chivalry
  • PublicFaith 4
    Increases Piety
  • BattleChivalry 5
    Increases Chivalry
  • NaturalMilitarySkill 3
    Increases Command
  • Energetic 3
    Increases Movement Points
  • HaleAndHearty 3
    More kids, increased general's hitpoints
  • PoliticsSkill 3
    - loyalty, + authority
  • MathematicsSkill 3
    Increased Income
  • FathersLegacy 3
    Increases Authority
  • GoodTrader 3
    Increased Trade Income
  • GoodMiner 3
    Increased Mining Income
  • HighPersonalSecurity 3
    Increases Peraonal Security
  • BattleDread 4
    Increases Dread
  • Loyal 3
    +Chivalry,Loyalty
  • Brave 3
    +morale
Giving Ancillaries and Traits to Apies/Assassins

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

NOTE: For the ones marked "TRAIT", use the command:

give_trait this TRAITNAME #

instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

  • dancer
    +2 to agent's skill
  • catamite
    +1 to agent's skill
  • courtesan
    +1 to agent's skill
  • pickpocket
    +1 to agent's skill
  • GoodSpy 5
    TRAIT +1-5 to spy's skill
  • GoodAssassin 5
    TRAIT +1-5 to assassin's skill
  • GoodSaboteur 3
    TRAIT +1-3 to assassin's saboteur skill