Against the "smart germs" of tomorrow's biowarfare, nanites will be our drone soldiers, but for how long? Enter the fluid living world of Cell (grown from "dynamic voxels") to live through the emergence of new life: YOU, a nanobot who shoots deadly colloids and monofilament clouds, builds defenses, pathways, and supercharged weapons, deciphers sinister enemy nanotech, and LEARNS. Tactics, strategy, then awareness drive you to save your patient, your host... your new home?
From creator Sheldon Pacotti: "We wanted to make a game where every speck of color is part of the game, alive with game-state and meaning. No soulless collision cylinders. No titillating illusions. Just a deep simulation of human flesh rendered with 1,000,000 ‘dynamic voxels.’"
- Life, in every cell of the gameworld
- Tactics, as you choose between construction and direct attacks
- Drama, as you learn why your meager life as unit KRV-2134-C is of such interest to the human beings above
- Nirvana, as you are slowly mesmerized by a fully synced soundtrack, in which every song and body pulse line up to a constant tempo
- Writing by Sheldon Pacotti, veteran scriptwriter for games like Deus Ex and America’s Army
- Sound, passed through the human body and transmuted by Robin Arnott (http://www.wraughk.com), designer and soundscape artist (Deep Sea, Antechamber, The Spire).
- Music you’ve never heard before by Logan Middleton of The Laughing (http://www.myspace.com/thelaughingmusic).
- Cut scenes illustrated by Lindsay Rigling Smith of LR Studios (http://lrstudios.blogspot.com) and cast and directed by Adam Hilton of Shine Studios (http://www.shinestudiosaustin.com/).
- 17 levels of punishment. You deserve every one of them.