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IGN Review of American McGee's Grimm Episode 07
Do you feel lucky? Well do ya, punk? Because no matter how lucky you think you are, you'll never be as lucky as the main protagonist in The Devil and His Three Golden Hairs, a Brothers Grimm tale on which the seventh episode of American McGee's Grimm is based. Yep, that's right, we're up to lucky number seven now. Does that spell good fortune for this episode?
The answer to that pun of a question is a resounding "kind of." The game starts off with a longwinded cutscene featuring a lady giving birth to a boy. As the infant shoots out of his mother's womb, half of the child's face is blanketed in placenta goo. Apparently that's a sign of good luck in olden times. This earns the boy the right to marry the local king's daughter. Upon hearing about this, the King grabs the baby and chucks him into the river. However, the child's luck proves itself and the boy safely makes it to shore where he lives out his teenage years. The King, upon finding the boy alive, gives the young man an ultimatum. Go to Hell and pluck the Devil's three golden hairs, he tells the boy. And as luck would have it, in the end the King bites off more than he can chew.
On the gameplay side of things, this episode has made some noteworthy improvements. Most of the levels are longer and multilayered, meaning there are more butt stomping objectives spliced with mini cutscenes in between. There's also a decent amount of platforming here. One inventive level will have you traversing across the Devil's gigantic sleeping body, and you'll face platforms that lower and rise. Later in the game, you'll encounter a level that forces you to butt stomp a fast moving floating platform atop a dangerous river. Through your adventure, you will pass through forests, castle courtyards, and more. In a pier level, rolling barrels will try to push you off into the putrid waters below. To make your journey a little more difficult, wind will sometimes alter the trajectory of your landing; so you'll sometimes have to plan ahead.
While this all sounds like good, dirty fun, this episode still has its share of problems. With the exception of Hell, the levels in this game aren't very epic in scope or design. I also encountered a glitch that turned Grimm invisible, which was alleviated with a simple butt stomp. Speaking of butt stomping, the butt stomp place markers are, once again, improperly placed.
Even though this episode once again features temporary speed boost pickups, you'll never need them to beat the level. It would be nice if the series implemented some race-against-the-clock element to produce a sense of urgency. Platforming games like Prince of Persia ask you to jump over hurdles to slide under doors before time runs out. Elements like these are fun; too bad you won't find them here. In a way, the game has handicapped itself with rudimentary control options; things like a double-jump ability and levels that utilize it would have been nice.
©2008-09-16, IGN Entertainment, Inc. All Rights Reserved
The answer to that pun of a question is a resounding "kind of." The game starts off with a longwinded cutscene featuring a lady giving birth to a boy. As the infant shoots out of his mother's womb, half of the child's face is blanketed in placenta goo. Apparently that's a sign of good luck in olden times. This earns the boy the right to marry the local king's daughter. Upon hearing about this, the King grabs the baby and chucks him into the river. However, the child's luck proves itself and the boy safely makes it to shore where he lives out his teenage years. The King, upon finding the boy alive, gives the young man an ultimatum. Go to Hell and pluck the Devil's three golden hairs, he tells the boy. And as luck would have it, in the end the King bites off more than he can chew.
On the gameplay side of things, this episode has made some noteworthy improvements. Most of the levels are longer and multilayered, meaning there are more butt stomping objectives spliced with mini cutscenes in between. There's also a decent amount of platforming here. One inventive level will have you traversing across the Devil's gigantic sleeping body, and you'll face platforms that lower and rise. Later in the game, you'll encounter a level that forces you to butt stomp a fast moving floating platform atop a dangerous river. Through your adventure, you will pass through forests, castle courtyards, and more. In a pier level, rolling barrels will try to push you off into the putrid waters below. To make your journey a little more difficult, wind will sometimes alter the trajectory of your landing; so you'll sometimes have to plan ahead.
While this all sounds like good, dirty fun, this episode still has its share of problems. With the exception of Hell, the levels in this game aren't very epic in scope or design. I also encountered a glitch that turned Grimm invisible, which was alleviated with a simple butt stomp. Speaking of butt stomping, the butt stomp place markers are, once again, improperly placed.
Even though this episode once again features temporary speed boost pickups, you'll never need them to beat the level. It would be nice if the series implemented some race-against-the-clock element to produce a sense of urgency. Platforming games like Prince of Persia ask you to jump over hurdles to slide under doors before time runs out. Elements like these are fun; too bad you won't find them here. In a way, the game has handicapped itself with rudimentary control options; things like a double-jump ability and levels that utilize it would have been nice.
©2008-09-16, IGN Entertainment, Inc. All Rights Reserved


