This is one tarnished Knight
posted by tjsmoke (NORTHAMPTON, PA) Feb 6, 2010
Member since Dec 2008
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Level 5's newest RPG, "White Knight Chronicles: International Edition", looked quite promising in the trailers and previews. After all, Level 5 had given us some terrific RPGs on the PS2 such as "Dark Cloud", "Rogue Galaxy", and "Dragon Quest VIII". Sadly though, this "Knight" arrives with a bit of tarnish on it. Graphically, the game looks good enough, with some fine enviroments and some imaginative looking monsters. The character models are pretty much standard for a JRPG- the boy who's more than he appears to be, the plucky girl friend, the older, seasoned warrior. All we've seen before. While it has a deep avatar creation set-up, your creation is not the main character. Nor does he/she ever speak. You're just kind of there, along for the ride. The voice acting is passable, though not memorable, and the soundtrack suits the game well. The main thing that keeps the game from being what it could have been is its broken combat system. Using a clunky menu to scroll through for your next move, all in real time, it basically boils down to fill up a gauge meter,act, then repeat. The big problem comes from the uneven rules. Your character's attacks have limited range. The enemies do not. Even if you run, and run far, you can still be struck. This leads to a lot of cheap deaths and frustration. Sadly the story is so generic (boy with hidden power goes to save the princess from evil guy) that it's hard to find a compelling reason to continue the repetitive quests through the 25-30 hours it takes to complete the single player game. This could have been great, the potential was there. But, alas, it was not to be. Perhaps "Final Fantasy XIII" will be the answer for our next great RPG fix. This tarnished "Knight" is a rental only. It's far too broken to be a purchase.
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