Don't expect much.
posted by BURZUM (TROY, AL) May 23, 2012
Member since Nov 2010
4
out of
4
gamers (100%) found this review helpful
Unfortunately, I lost my save data from the first White Knight Chronicles, so I was unable to carry over the data to this one. Well, they include the first on the disc but I didn't want to play it again, so I just started with WKC II.
They start you at level 35, which seems fine. Another reviewer said it is hard to get through the game like this, but doable. I'd have to say it was not difficult because I completed the game without any problems, or bosses being too difficult.
The crummy part is that they cap your level at 65, so until you've reached a Guild Rank of 18, you remain unable to get your level above 65. There is more to do after beating the game, but unfortunately you will need to be at least level 80 to get through most of it.
I just called it a day after that, seeing as how I made it to GR 16...needing over a million points to get to Rank 17, and who knows how much until Rank 18...forget it. The missions give you little more than 25,000 points and I wasn't willing to play another 200+ hours just to level up finally.
The game visited most of the same levels and areas as in the original, even the Guild missions were the same. Unoriginal, uninspired sequel; glad I didn't buy it.
Worth the rent, I suppose....just not a title I'd be happy to own or brag about playing.
Was this review helpful?
Report
Abuse