First and foremost - I found DOWNPOUR strangely empty of meaningful things to discover and interact with - the game encourages you to explore and solve puzzles, but the rewards of doing so are mostly unsatisfying.
(spoiler) Example, there is a long and fascinating puzzle sequence where you have to find three different film clips and enter each film world, interact with objects in each world and then splice the three clips together to open a mysterious chest. Sounds great, but when you finally get the chest open, all you get is a PISTOL that's a little better then your current pistol - and ammo is so scarce in the game, what was the point?
The whole game feels like this. A large, interesting, creepy town to explore and all you ever find are more weapons, more healthkits and the occasional note.
There are some good bits and spooky moments, but all-in-all this feels like a wasted opportunity. They could have really saturated the city with interesting and meaningful things to find and interact with.
The COMBAT is just right for a horror game, the controls are mushy and clumsy and makes each encounter a tense, harrowing affair, with victory uncertain.
The STORY was lame in my opinion. I could care less about the tortured past of this Murphy guy. The cursed town of SILENT HILL is what is interesting - I wish the story was about the town and offered some new insight into the cataclysm that led to it's downfall.
posted by eharvey_4 (POMPANO BEACH, FL) Jun 5, 2012
Member since Jun 2012
I don't know about anyone else, but I loved this game. It is not at all scary like the previous ones, but it does have a good story to it. I am a mother of an 8 month old and don't have time to play much, but it took me a total of 15 hours to play the game. I've played all the previous ones and this one is at the top of my list.
posted by Flailmorpho (OREGON CITY, OR) May 17, 2012
Member since Apr 2012
Silent Hill: Downpour was an intentional curve in the road for the series, while dropping the wait-till-the-end-for-anything-to-make-a-darn-bit-of-sense plot, it substitutes with a normal, progressivee plot developement. Here's my review
Story: oookay so this is going to irk some people that you choose weather you're guilty or not. You play as prisoner Murphey Pendleton, in the beginning you are escorted into the showers to kill someone you don't know. He reacts in fear and tries to makes the player feel guilty about killing him. (worked on me) We are given an it-was-all-a-dream like in the beginning of 3/homecoming. We then get escorted out of the prison, onto a bus to meet our antagonist, a cop with a mysterious beef with Murphey. After crashing in silent hill's outskirts you become free to roam sections of the town to slowly have Murphey give you the whole story
Gameplay: Thank god I can run, the fighting in this game was purposefully hard and really only got annoying at the end when you were forced to fight creatures.Puzzles range from simple to complex, and are pretty inventive. It's nice to see easter eggs from time to time. The physics engine can easily break the tention, for example when I got my frying pan stuck running up and down a wall. The side quests can be confusing at times when you have no idea what you're doing. All in all it's good.
Music: Not Akira, which makes me sad, however the intro music is pretty catchy.
Graphics/Asthetic: The graphics are very detailed and drive home all the senses of dread you'd expect from Silent Hill, although new areas and turning the camera quickly can lower the graphics quality for a second or two.