EA lowering the bar again...
posted by xiaolinstyle (COLLEGE STATION, TX) Mar 2, 2012
Member since Mar 2012
9
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SSX on its face is a fun furious over-the-top trick laden blast. A deeper look, however, shows that once again EA is trying to redefine gaming in thier favor at the expense of gamers.
The single player campaign is quality gaming, a definte throwback to the days of SSX Tricky, and quite alot of fun. Graphics are (mostly) decent. Sound and music are quite good. Many tunes are catchy and fit the atmosphere that EA has created in this new installment. Controls you are given work quite well , weather you choose to use buttons or analog, you will be hard pressed to find fault with them. As a bonus EA has even given the option to use the "classic" Tricky controls. There are a number of old favorites and new characters to unlock as well as 'gear' for each of them. Some of it being cosmetic only but quite a bit of it changing how you play entirely. Some drops even require certain equipment IE: Wingsuit.
The "mulitplayer" is, unfortunately, where you will find yourself at a loss. I personally was greatly anticipating going online and playing with my friends in races , trick slopes etc.. However neither you or I will ever be able to do this. EA ,supposedly using ideas generated from Autolog in NFS:HP, has made a very poor attempt at redefining multiplayer to mean you will only ever race/ trick against Ghosts. Yes thats right, no live match ups EVER. You race , run trick slopes, survival runs etc against prerecorded 'ghosts' of your friends times or scores. This is NOT mulitplayer. This is single player against ghosts.
I cant say as Im surprised that EA has done this. They do have a history of general doucheyness. I for one refuse to accept thier defintion of mulitplayer. I recommend that you do as well.
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