Resident Evil: Operation Raccoon City - Reviewed
posted by amedhurst (NEWPORT NEWS, VA) Mar 23, 2012
Member since Mar 2012
On March 20th, I woke up excited at the prospect of getting my hands on Resident Evil: Operation Raccoon City. I began skimming the net for reviews. To my dismay, Game Informer had given it a 6 out of 10, and IGN worse than that, with a staggering 4 out of 10! They claimed that the campaign was dull. From the brevity of it, to the poor environments, and lackluster AI (both friendly and enemy) the game sounded like a disaster. Wanting more points of view, I hopped on JustIn tv and began watching a live feed. I asked around the chat room if anyone else had played it and enjoyed their experience. It seemed pretty unanimous that it was, in fact, an enjoyable title. The AI on the feed did not seem as stupid as the reviews had claimed, so I decided I would purchase it for myself.
My experience - Single player
The biggest problem with the campaign, is that it's boring. I can't quite put my finger on what makes it this way, but not many games make me feel less compelled to finish it like this one does. I have yet to see it all the way through. Perhaps it is because the environments are as dull as the reviews claim them to be. Now that I think about it, the environments are dull, because I didn't really notice them. I might as well have been playing on a black screen with zombies on it. Don't expect much from the story either. The dialogue is cheesy and I found myself skipping the cinematic scenes altogether. Whatever the case may be, I get bored and hop on Battlefield 3 after 30 minutes of play.
When I do manage to fix my attention at the task at hand, I began to notice some critical design flaws. Now, I don't know if this happened to anyone else, but the game does a bad job of directing players towards their next objective. Being a game that is very linear, this would seem almost impossible. However, I would often have to rely on other players to find my way on to the next area. Also, the
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