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Resident Evil: Operation Raccoon City

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Also on:Xbox 360

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GF Rating
5.4

3356 ratings

Critic & User Reviews

GF Rating
7

Good

RE 6 appetizer

posted by CocoFlow69 (CHICAGO, IL) Mar 25, 2012

Member since Mar 2012

its fun but short.you have fun shooting zombies in the head but not worth 60 bucks tho

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GF Rating
8

Very Good

A Honest Review Of This Game

posted by asianbrad911 Mar 24, 2012

Most reviews I've read say this game sucks, which it doesn't. They either didn't spend enough time to play the game or they just hate Resident Evil. While this game is fun, it does have a lot of flaws. The computer AI you play with in campaign are flat out stupid and will trip over laser mines all the time, but they have also healed me when I was on the verge of death and they make great decoys. Many times I found myself alone bcuz all my computer AIs died which made surviving the onslaught of the undead 5 times harder. So in a way they are helpful and are not as useless as all the reviews make them sound. I've beaten campaign twice by myself, so it is possible. Its better to go thru the game with other people tho, thats when it becomes a really rewarding experience. Though campaign is not a category where the game is strong in, online is where it really shines. Online is fast paced and addicting. It requires you to survive the onslaught of the undead and monsters while trying to kill the other team. Multiplayer modes consist of Team Attack, Survivor, Biohazard, and Heroes. They are all fun, but let me just clarify one thing. Other reviews say the zombie and monster AIs are stupid and sometimes run away from you and not attack, this is completely untrue. If they do, its cuz they are either chasing your teammates or the other team. Zombies and monsters can be annoying sometimes but if you know how to deal with them, it becomes fun. The only real bad thing I can say about multiplayer is that, sometimes it takes a lot of bullets to kill some1 especially on Heroes Mode. If you have good internet connection, there shouldn't be any issues. Even though most people decide to judge this game in separate categories such as story and voice acting, they fail to realize what category really matters. Just having fun playing the game is all that really matters when it comes down to it. While its many flaws keep it from being a 9 or 10, it is definitely a game worth checking out.

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GF Rating
6

Above Average

Resident Evil: Operation Raccoon City - Reviewed

posted by amedhurst (HIRAM, OH) Mar 23, 2012

Member since Mar 2012

On March 20th, I woke up excited at the prospect of getting my hands on Resident Evil: Operation Raccoon City. I began skimming the net for reviews. To my dismay, Game Informer had given it a 6 out of 10, and IGN worse than that, with a staggering 4 out of 10! They claimed that the campaign was dull. From the brevity of it, to the poor environments, and lackluster AI (both friendly and enemy) the game sounded like a disaster. Wanting more points of view, I hopped on JustIn tv and began watching a live feed. I asked around the chat room if anyone else had played it and enjoyed their experience. It seemed pretty unanimous that it was, in fact, an enjoyable title. The AI on the feed did not seem as stupid as the reviews had claimed, so I decided I would purchase it for myself.

My experience - Single player

The biggest problem with the campaign, is that it's boring. I can't quite put my finger on what makes it this way, but not many games make me feel less compelled to finish it like this one does. I have yet to see it all the way through. Perhaps it is because the environments are as dull as the reviews claim them to be. Now that I think about it, the environments are dull, because I didn't really notice them. I might as well have been playing on a black screen with zombies on it. Don't expect much from the story either. The dialogue is cheesy and I found myself skipping the cinematic scenes altogether. Whatever the case may be, I get bored and hop on Battlefield 3 after 30 minutes of play.

When I do manage to fix my attention at the task at hand, I began to notice some critical design flaws. Now, I don't know if this happened to anyone else, but the game does a bad job of directing players towards their next objective. Being a game that is very linear, this would seem almost impossible. However, I would often have to rely on other players to find my way on to the next area. Also, the

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