posted by cpetroff89 (BLOOMINGTON, IN) Oct 25, 2012
Member since Oct 2012
RE:6 is one of the most fundamentally troubled games I have ever played. Out of the 20+ hours of gameplay, I probably only had five that were actually enjoyable. Those few hints of greatness were diminished by the clunky shooting mechanics, and combat system that made no sense. Quite unfortunate because a great game could have come out of the this had these things been smoothened out. Capcom needs to stop trying to make a game that will please both hardcore RE fans and gamers who only play Call of Duty and Gears of War type games because that blend just doesn't exist. Sure, 4 and 5 had their fair share of action sequences, but this is trying to be Modern Warfare minus the solid engine and intuitive controls. Then there's some design decisions that just don't make any sense; like not being able to pause the game. Really? This would have been a cool idea back when Resident Evil was a slow paced, tension filled, and actually scary. The only tension in this game stems from the question "How many more of these dumb enemies are they going to throw at me?" If you thought 5 was a strange RE game, just wait until you pick this one up.
As has been one of my issues with the latest in the resident evil series, the 3rd person camera veiw is troublesome and I would have liked to see them bring back the fixed camera views of the original resident evil series. That being said, the camera views are playable but tricky at times. The controls work but are clunky, and confusing. The story was good, and I like that you get to play as three different characters and 3 completely different storylines that intersect with each other. The online capability was interesting, but none of my friends have the game yet so I played mostly offline.