gamers (80%) found this review helpful
Ok so I've been reading a lot of negative reviews about this game so just hear me out before you trash it too. Yes, the RE franchise is no longer a survival horror game. Given the story development so far, it has become a lot more action packed. But you gotta realize, its impossible to keep scaring someone over and over and over again. You become used to the cycle of build up tension, let down guard, then pop up from out of nowhere. So while I do admit I miss the scare factor (especially from RE2, my favorite). It's developed into a new beast and you have to play the game understanding that.
The next thing that you gotta know is that the developers put a lot of thought into control options. I've seen a lot of people complain about aiming, which I'll also admit is a pain... IF YOU DON'T ADJUST IT! The default aiming mechanic they give you is slow and clunky but if you change it to the laser sight in control settings, the game become much more playable and you're quicker to react. Too many people overlook that option and give the game a terrible review. But the biggest improvement is that YOU CAN MOVE AND SHOOT! Ok, not reinventing the wheel or anything but its a big improvement from RE5.
Also, your friendly AI and online experience has been improved. It's a lot smoother to go from single player to multiplayer and you dont have to share ammo anymore.
Now for the bad, checkpoints are few and far between so if you die or get tired of playing, you might get screwed over. Also, you can only play one of the three stories at a time. If you want to play another story, you run the risk of losing all your ammo and guns in the previous. Not cool.
Anyway with the reintroduction of zombies and the development of new enemies, I find RE6 to be a pretty good game with a little something for action and horror fans. So if you pick up this game, please dont toss it right away and DONT FORGET TO CHANGE THE AIMING TO LASER SIGHT. You'll have a lot more fun if you do
posted by CitiRaven (GRAND CANYON, AZ) Nov 4, 2012
Member since Feb 2009
gamers (85%) found this review helpful
After (finally) toiling through the final campaign and messing around with a new game mode, I can say that this is one of the finer co-op games to be released in this year.
With seven playable characters and a story that integrates through four five-chapter campaigns, Resident Evil 6 looks perfect on paper. Though the "OMG" moments are more action than horror these days, RE6 still manages to get the blood pumping. The inventory system is a little clunky, but a little improved over 5's, and you no longer have to share ammo or item drops with your partner. Even so, especially in Leon's campaign, the chapters can really drag on and checkpoints aren't as close together as I would have liked.
The co-op really stands out in this game. Your partner can join in with you over XBox Live if you don't have one sitting next to you already, and if that weren't enough, the seven playable characters overlap at certain points in the story, meaning three to four people at once are playing in your story at the same time.
If there are any cons to find with RE6 (other than that logo... what's up with that?), it could be that there's just so much going on with so many characters that it's tough to keep up; almost as if Capcom couldn't decide which story elements worked best, so they threw it all in. This is only a minor complaint, though, as when the story DOES finally work, it works beautifully.
When you're done splashing around in the campaign, two extra modes should keep you occupied for awhile longer: Agent Hunt and The Mercenaries. The latter should be familiar to fans of the RE franchise, but Agent Hunt is a new mode that introduces some competition and danger. In this mode, you get to join someone else's game as a zombie or j'avo and attempt to kill the player. In most cases, the player(s) have a humongous advantage just in mobility, but finally getting a kill on another player and impeding their progress is fulfilling and just plain fun.
I loved the fact that even with the limited amount of buttons the controller has, there a ton of things you can do including cover, jumping backwards into a supine position and shooting from the ground, hondo rolls, etc.
The story is typically Japaneese, meaning you'll fight the same bosses upto 6 or 7 times. There are laughable attempts at emotion here and there. But it's overall intriguing. I do like how playing through the same scene multiple times from different perspectives slightly alters the history, this could just be bad story telling, not sure.
Something about the way the camera moves makes my head hurt. Literally I'll get a headache if I play too long, I can't think of any other games I get this with. I had to sit way back to play this.
I am actually looking forward to RE7, although I agree with most people that it would be nice to get a little more horror and a little less action.