posted by Triracer19 (BAKERSFIELD, CA) Dec 13, 2012
Member since Jul 2011
gamers (80%) found this review helpful
Ever since Nintendo showed the trailer of this game in E3 I was already excited! I've been a huge Paper Mario fan ever since I played the N64 version. After the huge flop that Super Paper Mario on the Wii was I was quite frankly desperate for a new Paper Mario as well as insulted that Nintendo would make such a sad excuse of a game, considering how Thousand Year Door on the Gamecube was mindblowingly good and epic. At first I was bit skeptical of this game I just couldn't believe that another Paper Mario game would ever come out or that it would ever be close to what it's N64 and Gamecube versions managed to do. I was pretty excited about the new sticker system though which I thought was pretty innovative. The first thing I noticed was the HD 3D graphics which are quite frankly the best in any Paper Mario I've ever played. I thought the overworld system Inspired by the older Mario classics was tidy and easy to use. I also enjoyed the abundance of Stickers, enemies as well the soundtrack. The Paper element was also more obvious in this Paper Mario than in it's predecessor. The game had a lot of funny moments and was hilarious in it's own right! The bosses were pretty epic and difficult at times, not to mention your partner Kirstie was full of personality and her smart remarks reminded me of Tatl in Majora's Mask. Not everything was perfect though there were a few major flaws though. For one this game lacked a story, which compared to it's counterparts was far from epic and didn't get much of a sense of direction. Second, The game only had one partner which is all right, but a Paper Mario game without many partners is not really Paper Mario. Thirdly this game beyond difficult sometimes and I've never had such a hard time with any game on this series, which is good, but might shy away newcomers. Overall, Nintendo did a great job on this game and I'm going to miss it, but I wish they would have at least bothered to include a decent story. Great game anyone should try.
posted by VGAfanatic25 (FAIR OAKS, CA) Dec 10, 2012
Member since Dec 2012
gamers (75%) found this review helpful
This game really pushed the Envelope on the "Paper" aspect of the game. With characters acknowledging their world of paper and cardboard, ripping and folding things to move ahead an even incorporating "Crumpled" and "Soggy" as status ailments.
However, the gameplay and story don't really warrant a second playthrough for me. For starters, not only did they not include Partners, there isn't any experience to gain, so you can't call it an RPG and battles could be rendered meaaningless except for clearing out stickers and getting coins t get more stickers. The puzzles can really insult you with how difficult they can be, forcing you to pay close attention to your surroundings, even long before you come across the puzzle you need to solve.
What made the stories in the previous Paper Mario games great were the original setup, the expansive worlds an the reasons to go back and forth all the time. Here, it's just the generic Mario title setup: Bowser kidnaps Peach, you gotta rescue her, you need to go through a bunch of worlds to reach him. They don't even give you scenes where Peach works behind the scenes, and Bowser doesn't even have written dialogue.
The enemies are mainly enemies found in current mainstream Mario titles (but I did like the Ninji and Snifits), and even Gooper Blooper and Petey Piranha are some of the bosses. However, I really liked the Gooper Blooper battle, and how his attack pattern was based around the music playing in the background.
Ultimately, I didn't feel like I was playing Paper Mario. It was more "Super Paper Mario Land" than the spectacle that was Thousand-Year Door. I'm gonna stick with the first three, especially the aforementioned TTYD for my Paper Mario licks.
I really wanted to like this game but its a very poor imitation of previous entries in the paper mario games.
First of all the game barely counts as an RPG here. There is no leveling up or experience points, battles only earn you a few coins (which I never ran short of anyway), and there is almost no story to speak of.
The battle system is functional but lacking. Mario can only attack so long as you have stickers which can only be used once. You will constantly have to pick up more from stores and lying around the various stages, which feels like busy work and money sink.
Again there is little to no RPG elements anymore. No other characters in your party, your health and album pages increased at predefined points, your attacks defined solely by the stickers you have found/bought, and no side quests or minigames. there is barely any story or dialog, and what little there is serves mainly to move the game forward.
It's not a bad game, but feels very phoned in. The devs did the bare minimum to get by and that was all. There was a decent idea but it was executed very blandly. Give it a try but I don't blame you for getting bored after only the first area.