Ever since the Wii first announced motion controls the first thing in my head was swordplay. But when Legend of Zelda: Twilight Princess arrived I was left dissapointed and waggling the Wiimote half heartedly as Link jerkily swung regardless of what I was doing.
Before the Ocarina, before the Master Sword there was the Skyward Sword. See how the land of Hyrule began as Link takes on the likes of the demon prince Ghirahim in order to reunite with his best friend Zelda. (That's right, she's not even a princess in this one.) With a great cast of characters this Zelda drew me in more than all the others.
While the game flow is far more linear then all other Zeldas it does offer a few alternatives to gameplay that overall added to my enjoyment. Much of the equipment is upgraded by finding helpful objects through the world, bomb use is now more adaptive with the ability to bowl the bomb like a ball, and of course all the original favorite gameplay standards are there.
More importantly is the sword, it really does math your movements, sure you can't just swing wildly and expect to get far. that will just confuse Link's sword arm. However, Link's swings do match just about what I'm doing most of the time, and the increased need for the shield bash manuveur makes battle a fun new beast to master.
To those whose love is still for the controller only, I understand where your coming from, this game is just not for you. If you have an openmind and have been waiting to see just what the Wii could finally do, this is the game for you.
posted by pswilliams986 (ROCKY POINT, NC) May 29, 2012
Member since Oct 2011
Zelda has never been a game with great combat but the creative puzzles and ways to defeat enemies give the game its well deserved critical acclaim. Skyward Sword is the best out of the bunch. The graphics are not great but the game is colorful and doesn't feel as dated as most Wii games. I'm glad they returned to the cartoon-ish style over the realistic look from Twilight Princess which, in my opinion, looked muddy and was ugly to look at. The story is basic and told through walls of text. The main, and really only attraction of this game is the game play but it does that so well that there's no way I could give this game a bad score. There are at least 40 hours of fun game play if you try to complete the game 100%.
And I haven't had a problem with the motion controls like other people seem to have. They seem pretty accurate to me.
+ Creative puzzle and ways to fight enemies
+ Over a 40 hour game potentially
- I wish Nintendo would start realizing while graphics and a deep story don't make a game good automatically, those aspects do still matter. Game play is of course the most important element but I still wish Zelda could at least have a voice actor so the game can seem a bit more cinematic.