The motion controls legitimately strengthen the core components of the game. Swordfighting is immensely entertaining, yet challenging to master (as the final boss would likely attest to). Item control is easy, intuitive, and increases in complexity as you play.
Stamina, sprinting, and basic parkour maneuvers add much-needed diversity in traversing Link's world. Certain sections of the game even demand you master these new elements as a way of avoiding confrontation with incredibly powerful enemies. The crafting system is simple but adds dimensions to item utility while not overpowering the natural progression of the game.
Level design is predictably excellent. Skyloft in particular is a wonderfully-realized gamespace staffed with charming personalities and stuffed with minigames and sidequests. Ground areas each have distinctive tones, though lack a sense of interconnectivity. A more tactile entry sequence into each area could perhaps remedy this problem, but considering the expert layout and prodigious content of the areas themselves, it's a fairly minor quibble. Think Link to the Past meets Super Mario Galaxy.
The narrative is unsurprising and plot-related dialogue tends to drag on near the very end, but the cinematography, animations, and character concepts are superb. You'll frequently find yourself engrossed in the story and your role as Link by these concepts alone. The humor is bombastic and self-aware; it'll coax at least a smile from even the most jaded gamer.
The visual design is fantastic. It is wonderfully evocative without relying on impeccable detail, much like the Impressionist movement that inspired it. This game in motion is a beautiful thing, regardless of the power of the hardware.
All dungeons are excellent, all bosses are fun, Hero Mode and Boss Rush are great additions. Fi is annoyingly pedantic to begin with, but becomes mercifully terse about 1/3 through the game (and her nugget of character development at the end is sweet).
posted by pearflozium (WINTER SPRINGS, FL) Dec 4, 2011
Member since Jul 2011
gamers (80%) found this review helpful
The first thing i want to say about this game is that you should not go into this thinking about ocarina of time. Even though it really does have fantastic mechanics and the wii motion plus works almost flawlessly.
There was only a few complaints that i have so far, the dungeons lack the raw depth that you get from previous games. by this i mean that the dungeons in this game rarely took me more than 1:30 to 2 hours where in ocarina of time it could get much higher. also my only other major complaint, so far none of the dungeons in this installment have given that feeling of eerie darkness or making your arm hair stand up. it is very light and childish somewhat like wind waker. It is not a bad style but i enjoy the lighter temples dotted with a shadow temple style or something maybe as creepy as the well from ocarina.
the wii motion plus on the other hand, i would give a 9 out of 10, because it really is close to flawless but there is times where you swing rapidly and it is hard to get the correct swing.
the enemies are also kind of childish but they have very significant defense tactics, it will take at least a few dungeons to get used to the way they block, especially the deku baba's.
they made the dungeons very interesting and the tools are fantastic while still bringing back the favorites from the old games like hook shot and the bow. another thing i liked is that even in the later dungeons you still use most of the tools that you get previously.
all in all for most games now a days i would give it a 10 but for a zelda i would give it a 9/10. if your a zelda fan RENNTTTTTT NOW. if your not a giant zelda fan you should still rent because the storyline would occupy almost any gamer. hope this helped, enjoy!!!1!!!1111!
Last week, as many gamers were getting their souls kidnapped by Skyrim on their 360s and PS3s, I was pillaging my way through what is most likely the most unique adventure I've played all year.
And yes, I'm being serial. In a statement that I can very well see every Skyrim fan getting ready to attack as I say, Zelda Skyward Sword is my pick for Game of the Year. This isn't your run-of-the-mill Zelda game either... sure, it involves Zelda and dungeons, but the game has a sweet and satisfying turn of events thanks to the brilliantly crafted writing.
As every other reviewer has stated before, this game puts the Wii MotionPlus accessory (or the Wii Remote Plus) to great use: Every swipe with your Wii remote is depicted as accurately on screen as Link slashes with his sword. Heck, I even got annoyed sometimes when I would move with the nunchuk, and the game would register it as me readying my shield. Not even really a complaint... haha.
Next, why not discuss the gameplay itself? It's impressive. The wide variety of things to do (with the 40+ hour main quest) will be more than enough to keep gamers busy. The temple puzzles require some actual thought without completely making you rip your hair out over it. The combat requires you to carefully plan your attacks before execution (that's right, the enemies are actually smart).
Sometimes, you may have to repeat yourself during side quests, but repeat trips to the same place never feel the same. Every part of Skyward Sword feels like a breath of fresh air.
I know it will never win GOTY, but Skyward Sword gives Nintendo a better chance than ever at it. I feel like after five years of waiting for a fully-realized Wii, they completely deserve it. If you call yourself a gamer you CANNOT miss this game. No one is "too cool" for Zelda.