This is definitely not the Kirby that fans of the franchise were expecting.
In Kirby’s Epic Yarn, our hero doesn’t suck up enemies to gather up their powers; instead, he gets turned into yarn and gets different powers. He can parachute, grab one enemy and use them against another, turn into an anvil and near the end of some levels, he can turn into more powerful machinery to get to the very end of that level.
As the most basic layout of the gameplay goes, it’s a 2D platformer. Most levels have you going left to right and from point A to point B. There are seven sets of levels for the players to get through, and each set has a boss battle to win to get to the next set.
So, what’s going on here? Well, an evil wizard has torn apart a distant word called Patch Land - and Kirby accidentally gets pulled into that world. He, with the help of the prince of Patch Land, has to piece together Patch world, go back to Dream Land and defeat the evil wizard.
In lesser hands, this could’ve been a tired and boring trek, but the makers of this game put a lot of thought and creativity into the level design. There are sections which you can manipulate the land to gain access to a ledge, there are places where you can swing like a pendulum, plug in and activate devices, and so on.
This game will take about five to seven hours to complete (more if you want to find all the hidden goodies), and I enjoyed every moment outside the cut scenes; I didn’t like the narrator telling the story about Kirby and the prince saving Patch Land and Dream Land.
And some players might get turned off by the fact Kirby doesn’t die at all in this game (it may make the game too easy). And hard core fans of the pink guy will not like the fact that he doesn’t have his usual abilities that they have known and loved.
Still, Kirby’s Epic Yarn is one tale Wii players should get a hold of. BUY IT.
Quite often we compare games to many things, but I've never heard anyone do so in regards to a children's story.
That is how I'd describe Kirby's Epic Yarn in a nutshell. It's fabric-like design is beautiful, it's piano renditions remind me of Peanuts and the game mechanics are as solid as a rock. True, it's on the easy side, but that's the point. People mistake challenge for fun a lot. But here, there's much joy to be had just traveling across the various lands and seeing the sights.
There are collectibles and score goals for those looking for it, but the reward wasn't enough to keep me interested. What was intriguing were all of Kirby's various transformations that would change up the game play while still staying intuitive.
It's great fun to play by yourself or with a friend or child; if you own a Wii you owe it to yourself to try this game.
The announcement at E3 left me with a warm fuzzy feeling after viewing the launch trailer. That same feel was maintained as I played through the game. The unique use of yarn and fabric adds a new sense of graphical presentation. It was similar to the same effect as when I played Wind Waker for the first time, but enough reminiscing let's get down to business. The unique art style of Kirby's Epic Yarn is a fantastic change of pace from the usual cartoonish presentation of Nintendo's franchise heroes. The yarn that depicted Kirby moves realistically to the point of fascination over the developing team's obsession with the material. Kirby's movement looks to give the same sense of comfort that fabric and yarn have. Everything down to the buildings and platforms have this sense of happiness and comfort, and the graphics are not simply a coat of paint for the series. Every bit of the gameplay is combined with the choice of the artstyle. A well thought out move on Nintendo's part. Kirby has and always will be a platform with some sort of twist to stand out from Mario. While normally it involves inhaling objects and enemies, he is not given that same power this time around. Instead he is given a do-all loose piece of yarn that in times acts as a weapon, a hand, or even a make shift swing. Adding to the fact that the art presentation and methods of puzzle solving are ubiquitous to what a human reaction is when encountering the movable objects in the game. As an example encountering a zipper and unzipping to reveal your next objective. This feature gives the game a great appeal to first time players and fans a like. As a side note co-op is possible in game. Using a contrasting character the mode is actually enjoyable in comparison to the chaos that is 4 player Mario Brothers for the Wii. Difficulty wise it is on par with most other Kirby games on the simpler side of challenge. The replayabilty is limited, great for a once playthrough and a great rent.