This game is a game most have never heard of or never even played. This isn't your typical RPG. It adds in new elements & does things in a new & unique way.
This game is bang for your buck, your get the most content from this game + there is also 3 or 4 DLC Add-Ons, but I wouldn't recommend doing them until you are at a High LVL with your MC.
Sucks, that there will never be a sequel to this amazing game, the characters, the story, the world, the music & graphics draw you in & keeps you interested.
Maybe someday sometime someone can Kickstarter a Sequel to KOA. This game is amazing in every way, It is like Fable on Steroids. Open World, Gorgeous Visuals. The game is Easy to pick up & play for New Comers & Veterans.
Overall, KOA is the PS3s Hidden Gem, I recommend this game to anyone & would also recommend buying this game also. Nice addition to anyone's collection.
To bad this is 38s Final Game. Maybe someone like Level-5 or XSeed can rescue KOA.
Here it goes. When I heard R.A. Salvatore was writing for this title. I was totally on board. Then, I heard Tod Mc. was drafting the art, my jaw hit the ground. Then, I played and oh man was I just so left wondering, this is it?
Lots and lots of epicness. I mean epic as in story. Not that this is a positive statement. I enjoyed all the tidbits of history specially the ones bout the Widow. I mean I really enjoyed the history bout the Widow.
The animations are stunning. I've been following Todd since he first started out. I know what to expect. The atmosphere is breathtaking. Lots of loot that make your character look awesome as they should. Kinda cartoony for me. Reminded me of a dumbed down version of World of War Craft. Which is okay but I was expecting the realistic take over the cartoon style.
Sounds and music. Nothing to complain bout here. Voice casting is amazing. The score complements the scenery perfectly. The sounds go well with impacts and weapon styles and magic as well.
Game play. Sigh, this is where we get typical. There is some customization but nothing that really stands out to how you play. Magic staff, archery, dual wielding swords, great swords, some chakras, a few other weird weapon types and each with their own style. Its all fluid and nice looking but, with how long the title is, it just gets boring. I mean easily I could have stayed on the main story track and even just doing the main story it was long. I like to do side tracking in these titles cause it pays off with unique items, good filler, and I feel more pull towards the game. Not so though. I never got fully immersed as I wanted.
The story is there, the art is there, its just to much I think. Perhaps in this case less is more. I mean R. A. Salvatore is one of my most beloved writers. He wrote the Legend of Dritz. Todd I think needs no intro. For all its good it just drags on and you never get pulled in. Try it, kill lots o time. Thanks and game on!
The game was fairly expansive.
Some nice graphics/visuals.
There was a variety of choices for upgrades using a standard leveling system. The abilities themselves were pretty standard too, as in, if you've played allot of rpg's then it's not really anything new.
Rpg's are somewhat of a rare sighting on consoles, but it's becoming more common and that's great.
If your new to rpg's in general this is a good place to start.