I just finished the game and I thought I should share my opinion. I am a little OCD when it comes to RPG style games. I like to check everything, I like to complete all the quest. I am not very happy with this game. There really was no reward. Well accept fictional money and I had well over 8 million in funds when I finished. Yes I said 8 Million. I am sure i could have been over 10 if I would have kept selling the stuff I picked up instead of salvaging for parts the last half of the game. So the facts: Amalur plays a lot like an MMO. The quest and some of the character models reminded me of Dark age of Camelot. Some of the action reminded me of DAOC as well. It was almost like someone took pieces of several games and just kind of mushed them together. Weapon levels are HORRIBLE, just intensely stupid. I mean I almost have to believe its bad coding. I had green weapons that I picked up that said level 10 that were more powerful then rare items that said level 16. Finally item management is just terrible. You end up with some much trash, some of which you cant get rid of. There are rooms you cant enter, chest you cant open and worse yet there is still no fix after two dlc packages. On the positive note the main quest kept my interest and combat flowed well. However the most disappointing part of this game has to be general traveling. Your character does not jump and I found myself consistently walking along getting stuck having to walk around what the character should have thought of as a small incline. It was almost like my character would have gotten stuck crossing the road because a median was in the middle and he couldn't understand how to step over it.
posted by Fyren (WEST SPRINGFIELD, MA) Mar 15, 2012
Member since Mar 2012
gamers (80%) found this review helpful
Curt Schilling, the famous Red blood Sox pitcher gave up his gloves to settle in Rhode Island to pursue his fascination of MMO's to a developer studio.
The pitcher was infamously known for is love of MMOs as he used to write quite amount of reviews for PC Gamer/CGW, while playing for the Diamondbacks and took his laptop to every away game to get his Everquest fix.
Why do I keep mentioning the MMO genre? Because this game is essentially a non-persistent, offline MMO coated with fetch and kill count quests. Clearly, Schilling wanted this IP to be a MMO before abandoning it and instead tried to make a hybrid of Bethesda, Bullfrog, Bioware, and a bit of everything mashed together for a collage of wonderful colors and tight controls.
However, the repetition kicks in real fast. About after level 10, you realize the grind is the same with upper skill tiers offering some solace. The story is as shallow and superficial as it can be as the nameless one in Planescape Torment far outweigh this atrocity.
It's not a bad game by a long shot, but definitely not the 10's I see in here. I give it a solid 7 at most and if you have delved into this genre before, you might rate it even lower as there is nothing new offered here except a bigger world and fillers to give you an illusion of quality, 100 hour gameplay.
I love RPG's I have played 150 hours on Skyrim by itself. But I have to say i was excited when I saw this game and its background development crew. However when I started playing the game I have to say it wasn't as exciting. I actually grew to be bored with it really fast. The combat system was new and really fun but the questing grew to being very old very fast. I felt like I was playing WoW again. I even found it to be very lacking in the challenging dept as well. The monsters grew to be repetitive and lacked any real toughness unless you were ganged up on by a lot of heavy's but then it was kite kite kite 4tW. It was like it wanted to be God of War meets generic RPG but was a little lack luster at that. But like I said it was ok. Very Polished great story but bleh delivery.