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Hellboy: Science of Evil

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Also on:PS3, PSP Games
GF Rating
4.1

887 ratings

Critic & User Reviews

GF Rating
5

Fair

Great dialoge (one-liners) with only fair gameplay

posted by Disavowed6 (BALLWIN, MO) Nov 27, 2009

Member since Sep 2007

1 out of 1 gamers (100%) found this review helpful

Ron Pearlman is truly Hellboy and once again he shows this by adding his fantastic monologue to a mediocre game.

First, you will find troubling with this game is the grab function during combat. I mean if the enemy your trying to grapple in .0000000...00001 mm higher or lower than you are when trying to grapple, you won't be able to. Extremely annoying during the combat sequences!

Second, you cannot skip the dialog cut scenes. I mean yes, I do want to hear what Hellboy has to say before he kicks the c r a p out of the villians, but honestly once is enough. Unable to skip dialog, IN ANY GAME, will automatically bring my personal rating down of that game.

Overall, easy 600+ achievement points. Took probably about 7 hours total to rack these up and stuff in back to Gamefly.

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GF Rating
3

Bad

Shovelware at its best

posted by CarbonLU (WEST DEPTFORD, NJ) Jun 27, 2008

Member since Sep 2007

14 out of 17 gamers (82%) found this review helpful

My seething hatred for this game is only going to allow me to be brief:

The plot: It doesn't exist. There is no background. Just "Go here, and wing it. What are we supposed to wing? I dunno." There is no briefing. There is no debriefing. You hop around both the world and the timeline each chapter, with no congruity between them. Oh wait. Hellboy is in each chapter!

The combat: Mash X or Y. There are combos. But enemies frequently dance out of the way. You're slow. Frequently enemies will dodge and attack you. If your stuck in a "combo animation" sometimes you take no damage, sometimes enemies absolutely destroy you. Otherwise, its completely uninspired. For having the Hand of doom, it takes an absurd amount of hits to kill something.

Other Gameplay: Most puzzles can be solved by targeting something, and mashing the X button. (See a theme?) You progress by clearing a room of enemies to break down a magical barrier. (Sound familiar?) You can shot things, too. There are infinite piles of ammo around. I guess it really removes the challenge.

The graphics: Well. The camera angle made things difficult sometimes. The clutter of "breakable stuff" made it hard to see sometimes. There were 3.5 enemy types in the first chapter, including the boss. I found 4 enemy types in the second chapter. The base grass texture in the second chapter is particularly horrid. (Well, I thought it was grass.)

The audio: I honestly can't tell you anything about the music. I don't even remember it being there. It wasn't loud an obnoxious, but it didn't add to the game at all. The voice overs from the first chapter alone made my ears hurt.

The "issues": Well, in the second chapter, if you try to grapple throw a certain enemy (intentionally or accidentally) and you get "denied" you fall through the world. There are some small corners that enemies can trap you in while you perpetually "glide" until you die. Oh, and once I died from skidding off a cliff from a cut scene.

Absolutely.
Horrible.

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GF Rating
3

Bad

An easy pass

posted by RhinoxDX (Topeka, KS) Jan 21, 2009

Member since Jul 2008

3 out of 4 gamers (75%) found this review helpful

I wanted to like this game, I really did. As such, I was prepared to overlook a few flaws because, well, it's Hellboy and I'm a big fan.

Sadly, this game was just plain bad. Extremely poor gameplay combined with a camera made to punish players. Do yourself a favor and let this one go. It's really a poor showing, even if you're a big fan of Hellboy.

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