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Golden Axe: Beast Rider

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Also on:Xbox 360
GF Rating
4.4

1189 ratings

Critic & User Reviews

GF Rating
3

Bad

Rent this game rather than buy....

posted by HardBoiled (TARZANA, CA) Oct 27, 2008

Top Reviewer

Member since Aug 2007

I have very fond memories of the original Golden Axe and its console cousins. When I heard a new Golden Axe game being done for the next gen systems, I was excited. This is a franchise that needed to be resurrected badly. However, my excitement diminished to a level of sadness soon after playing through the first few chapters of Golden Axe. I will review this game in segments to give you a better idea of my my thoughts on it. First, the level design and graphics are very mundane and poorly constructed. The characters look good and move realistically. Endless dessert terrain and the occasional fortress is it. The game world seems very expansive, but movement is restricted to certain areas due to the 'invisible walls' found left and right. For the first few levels it gets very confusing what direction you need to head in, but soon you get the idea. After which, the game just feels to linear to be anymore exciting. Second, the soundtrack is good and what is heard is appropriate to the situation. Third, the controls definitely need some work. Attacking, blocking, parrying, and generally moving about are very simply mapped out on the controller. The camera, however, is a real pain to deal with. Many times you find yourself being attacked from behind or stuck in corners. The lack of a targeting function makes fighting hordes of foes somewhat confusing as sometimes you attack the enemy you did not intend to. Constantly having to adjust the camera is not fun when your dealing with an onslaught of enemies. The beasts you ride in the game handle like robots and move very clumsily. When attacking with a beast, you pretty much have to mash the buttons as again you cannot directly target your foe unless you face him. The block and parry system could have been done differently without the nonsense of the blue/orange attack patterns. You shouldn't have to block when a parry is perfectly acceptable and vice versa. And what is with the no co-op feature? Overall, a disappointment.

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GF Rating
6

Above Average

The Video Game Equivalent of Corn Chips

posted by REVJR1 (ROANOKE, VA) Oct 26, 2008

Member since Jul 2007

You know it's bad for you, but you can't stop - that's the impression dogging you throughout GABR. Repetitive yet addictive, bland and unsatisfying but crunchy and filling at the same time.

A brief summary of the game's flaws which have been noted by many reviewers - the narrative is virtually invisible; there are relatively few beasts, unlike the title indicates, and they vary greatly in terms of effectiveness, speed, and endurance; some frustrating puzzles; and the limits of your attack style, which basically consists of about two sword motions, a "get off me" kicking move, and a collection of occasionally useful magic spells.

Others have been disappointed by the graphics - personally I think the visuals are decent enough and certainly succeed in creating an arcade feel to the outing. There's a big, spacious arena-like atmosphere to pretty much every mission although many of the details are rather shallow and hollow and the missions themselves are completely linear. The check points are way too far apart and you may be replaying missions even on normal a number of times. The camera work was well-done.

So why bother? Well, the swordplay, although very basic as I say, is a lot of fun with plenty of blood and gore. It's a hack-and-slasher's delight and always rewarding when you decapitate or dismember your enemies, not to mention when you barbecue them or trample them to death underfoot of your bigger beasts. So the gratuitous violence level is high. The boss battles can be a hoot, too. Some of the qualities of the beasts, like invisibility, enliven the gameplay at points.

People expecting this to compete with Heavenly Sword will be disappointed, but GABR is a distraction of light fare. I'm not sure if it's worth spending that much time on (to me it seemed quite long), but I don't think it promises more than it delivers so if you approach it as a slot filler in your queue until Far Cry of COD 5 arrive, you won't be heartbroken.

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GF Rating
3

Bad

A strong reason why Beta Testing is key ......

posted by Jrw1202 (GRAND RAPIDS, MI) Oct 20, 2008

Member since Mar 2007

I don't blame Secret Level for this game because I feel that they were most likely given an ultimatum by Sega. Having said that I think this game is contributing to a strong case of why Beta testing is so important in this generation of video games. Almost all of the strong games have been beta, quality tested in the case of MGS4. I feel that this could've been a much stronger game given outside criticism long before it's release, and an extended time of release. Not every game has to, or should be out by the holiday season.

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