A Strange, Unpredictable Ride
posted by ATMiller (LAFITTE, LA) Jun 27, 2009
Member since Jun 2009
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Storyline: My first thought, "mindless shooting spree." There are no puzzles to solve, no clues to follow. The only backstory information you receive is generally irrelevant to the objective, which is to survive while at the same time putting as much lead in the enemy as possible. Still, with constant reminders of an enemy intelligence, i.e. numerous, impromptu appearances of the pseudo naked Alma, there is a glimmer of player dymanic. Unfortunately, this never really plays out, and in the end you are left with more questions then answers. Number one question is, "did this game really support this ending?" (No spoilers)
Gameplay: First person shooters can have a claustaphobic affect that can be distracting, especially if the designers try to mimic natural human balance in the character sight and aiming systems (example: cross-hairs go up and down as character breathes [which means that you have to deal with yours in the real world and theirs]). FEAR 2 is much more solid in this respect. Another gripe of this genre is the lack of peripheral vision that would give any real war veteran a heart attack. To compensate, the designers timed enemy attacks so that waves oftem come from predictable directions, not all at once from all sides.
Graphics: Excellent. This reminds one of a true city under psychic siege. The only problem is that, doesn't this kind of total destruction leave one to wonder why the protagonist even bothers? If the enemy has the power to wipe out millions in a blink, why let you live to give them their come-up-ance? This setting left me feeling hopeless, like that no matter who wins, we've all lost. M.A.D. at its finest. It is vital to point out that I am talking specifically about the various terrains, characters, etc., not simply story features, which says a lot about aesthetic.
Enemys: While the AI was somewhat intuitive, the baddies were actually quite lackluster. It felt like I kept having to kill the same seven or eight monsters/soldiers.
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