So God is not quite completely almighty....
posted by kaos_manifest (ANCHORAGE, AK) Aug 18, 2011
Member since Jun 2011
11
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One of the appeals to this game is it's conceptual homeage to biblical mythology, if you'll excuse the vernacular. All in all, only those who know the story of Enoch (guess which book in the Bible is his story) will fully understand what's this games abstractions are about. Basically God sends an immortal human to kill these angels who have fallen to earth. Believe me, despite the esoteric narrative, it is very, very abstract.
The enviornments are beautiful and dynamic, portraying a world full of imagination and wonder. Earth must've looked pretty awesome beofre El Shaddai did that whole flood thing. Every new level's visuals are simply a joy to look at and some concepts rival visuals from games like Child of Eden. The music is great too, jumping between unique tribal hymns to pulsating synth rhythms reminiscent of Mass Effect's soundtrack. Combined with no heads up display (at least on your first playthrough), this game is really a multisensory treat.
However, this treat is stifled slightly by some bothersome gameplay qualtities. Essentially it is a third person slasher combined with platforming elements. Even if you play these games all the time, there will be a drastic learning curve for the combat due to it's simplistic but almost unintuitive game mechanics; so much so the game lets you ressurect yourself. You only have one button for all your attacks, and dishing out specific attacks requires specific button rhythms. There is no effective way to dodge in this game, just a guard button and it can be hard to use. There are other combat mechanics that are both unique and frustrating. There are strong platforming sections in this game; some are easy, others are frustrating depending on the camera, which switches from cinematic to 2D side scroller.
In conclusion, this game an entertaining, and visually it is a delight. It is gorgeous. The story is esoteric but reimaginative. The combat mechanics are crisp and focused but unintuitive.
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