Duke Nukem Never
posted by Gooch (RANDOLPH, MS) Jun 18, 2011
Member since Jun 2011
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I will split this review into the three gameplay styles of Duke Nukem Forever: Shooting, Driving, and Platforming.
I would be remiss if I did not point out that I have not played any of the proceeding titles in the series; therefore, my expectations were a bit too high. Time to castigate.
The gunplay is, at times, minimumly entertaining. Due to its repetitiveness and, as with most modern FPS games, constant supply of the same five or six enemies, the experience quickly grows dull and monotonous. Weapon variety is a lackluster collection of generic weapons from games of the same genre; along with a ragtag menagerie of the weapons the alien scourge drops once each wave is dispatched.
There are only two main driving sequences in the game. These help the linear progression of the game by getting Duke from point A to point B with multiple unnecessary stops in among to refuel his truck. The petroleum adventures take place in mundane environments that each have the originality of the next milkshake ordered by a Dairy Queen addict who's daily meal can be described wit the words "the usual." With this being said, these areas serve their points in the story with as much grace and control as an oil slick on a melting iceberg. That is all.
The platforming sections do just as platforming sections are supposed to do. Jump here, pull this, open that. However, these moments of lever and button interactions are done fully in first-person. This one elemental change to the platforming formula is not a good addition, or subtraction depending on your point of view (no pun intended.) Jumps are difficult to judge and getting hanged up while looking for the correct path is simpler than preparing instant noodles in a Easy Bake Oven.
My final thoughts:
Is Duke Nukem Forever a good game? Momentarily.
Do I recommend it? No.
Can I sum this up in large words? Certainly. Duke himself is loquacious, the experience is lugubrious, and development, all twelve years, were extemporaneous.
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