Dishonored is truly a rare find. In this generation of gaming we haven't seen many stealth games. There are a few worth mentioning but Dishonored separates itself from the pack with a beautiful art-style and outstanding gameplay.
In the fictional city of Dunwall havoc nearly to the point of anarchy has gripped the populous. In one section of the city broken dams and flood-gates has left the streets under several feet of water. A religious force known as the Overseers is on a crusade reminiscent of the Spanish Inquisition. All the while a corrupt aristocracy, which runs the city, grows bloated and corrupt. Oh...there's also a gigantic plague ravaging Dunwall's citizens; mutating the infected into mind-less zombies. Everything in the game from the aforementioned problems to Dunwall's architecture and fashion is based on some of the more interesting events in human history.
As the main character, Corvo Atano, you play the "Royal Protectorate"; Basically the life-long bodyguard to the Empress. After her murder, the conspirators accuse you of murder and sentence you to death. A group of rebels, opposed to the change in government, offer you a chance for revenge. You take it. The story doesn't break any new ground but the game's created culture and world add a spark of life to characters who would otherwise be bland.
The only gripe that I can aim at this game would be the "play your way" advertising it has received. To enjoy the character progression you have to play in a "stealthy" manner. You can be non-lethal or murderous but if you aren't stealthy the enemy A.I. will frustrate you. In other-words this is a stealth game, not a stealth/action-adventure game as it has been described.
If your a fan stealth games or just great games, Dishonored will not disappoint. Bethesda has once again had something to do with another generation-defining title. A lot of praise should also be sent the way of Arkane Studios who actually developed this
Dishonored is an extremely unique gaming experience. When I started playing, I was expecting a nice campaign and some cool ways to kill people. What I got was much more. The campaign is actually interesting, but isn't exactly one that would keep me on the edge of my seat.
What really draws me in is how much emotion Dishonored actually makes you feel. I went for the high chaos ending. Although I knew this meant more weepers, they actually made me feel scared every time. When you feel the vibration of a tallboy walking just a few feet away, it's something you just can't get in some popular FPS's.
The choices you make are extremely noticeable down the road and (in my case) almost made me feel like a worse person. When it comes to visuals, Dishonored has a slight cartoony feel that doesn't make the game any less dark.
Dishonored's setbacks are minor but noticeable. I had a few voice glitches where the character's voice got significantly deeper for no apparent reason. The campaign could have been more compelling, often times you'll find yourself skipping dialogue because of how boring it is.
Overall the best thing about Dishonored is how memorable it is. I can't go through a day now without thinking "If I could blink this would be so much faster" or "bend time would be so useful right now". Dishonored in my opinion is a must-rent game.
a very complex game that had lasting appeal i liked it from beginning to end and i liked going through the story making choices of who to kill and who not to kill. the only concern with the story that i had was that if you kill to many people you get a dark [or evil as some would call it] ending but with a non lethal play through it is less dark. so you can choice what kind of assassin you will be.