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Boom Blox

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GF Rating
7.4

5798 ratings

Critic & User Reviews

GF Rating
10

Perfect

Best wii game

posted by gameerdad (NESQUEHONING, PA) May 19, 2008

Member since Dec 2006

3 out of 5 gamers (60%) found this review helpful

I'll start with this. Up until this game I didn't like the Wii very much. Wii sports was fun but everything else seemed like a gimmick. This game justifies the wii purchase. Like dance dance, guitar hero and rock band this game uses a peripheral (wii-mote) to reinvent what a game can be. My family (two children 7 and 10 ) and I have been having a ball playing co-operatively to finnish the game and VS against one another. Great fun and what games should be.

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GF Rating
8

Very Good

Not for the little ones

posted by dad1980 (INDIANAPOLIS, IN) Sep 9, 2009

Member since Apr 2006

1 out of 2 gamers (50%) found this review helpful

This game is great. I had a good time figuring out the puzzles. It's like Tetris for a new generation. However, my 6-year-old daughter had a really hard time getting into this game. She couldn't pass many of the puzzles. The controls were a little complicated for her to understand. My 9-year-old had an easier time and enjoyed the game much more.

The variety of blocks and puzzles allows this game to keep throwing great new challenges at you as you move forward. I highly recommend this for anyone 12 and older.

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GF Rating
4

Weak

Overrated.

posted by CheezPants (OAKLAND, CA) May 23, 2008

Member since Feb 2007

4 out of 12 gamers (33%) found this review helpful

I'm not sure why this has been garnering so much love; maybe the inexplicable Speilberg pedigree has something to do with it.

I found it mildly diverting, but the controls were frustrating. Why do I have to change views with the remote while holding B, when I could more easily use the control stick on the nunchuk? At least give the player an option - I hate games that don't let you alter the control setup (a common problem with Wii titles).

Load times are an issue - if you solve a puzzle quickly, you'll spend more time watching the intro, the outro, and the load screens than actually playing. Many of the puzzles are extremely quick - they depend on timing one or two moves precisely. If you fail, again with the load screens...

For a game that depends so much on physics, there are times the blocks fail to move in an expected way.

With the low-res graphics and the "point-and-click" design, this might have been more engaging on the DS, a platform that suits quick puzzles more than a console.

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