posted by Magicman88 (CANOGA PARK, CA) Mar 28, 2013
Member since Dec 2012
gamers (80%) found this review helpful
In video game land it is very hard to find a game with a coherent storyline that integrates well into a game. Too often we see over exaggerated ridiculous plot twists that tailor to 8 year olds. This is a great game. Keeps pace with the first one. Same mechanics yet improved and innovated. Imagery is vivid. Story has a few "come on" moments but keeps pace. You can get lost in the non combat environments, it is just that detailed. A solid 9 rated game. You could do much worse.
gamers (68%) found this review helpful
"Bring us the girl, and wipe away your debt." These are the words that greet Booker DeWitt at the beginning of the game and haunt him throughout "Bioshock Infinite", the latest in the franchise from Irrational Games and Take-Two Interactive. The creative team behind the original "Bioshock" under Ken Levine returns, creating a world that is at once different and yet familiar to fans of the series. From the moment you burst through the clouds at see the floating city of Columbia stretching out before you you're struck by the same sense of wonder that you had as you descended under the waves and got a glimpse of Rapture. Unlike Rapture, which had fallen into decay, Columbia is still a thriving city. You can spend the first hour or two just wandering the town and taking in the sights, and there are plenty of sights to see. The graphics are absolutely stunning and highly detailed, and catching snippets of conversation between NPCs makes it a viable, living world. As Booker begins his mission to find the girl, you soon find there is something darker lying underneath Columbia's sunny facade. The girl in question is Elizabeth, one of the best realized and well fleshed out characters to enter gaming. She accompanies you throughout the game, and her AI is perfect, as she never gets in the way and proves to be quite helpful. Combat is fluent, and though you can only carry 2 weapons at a time, it adds a level of strategy as you face an assortment of enemies who react smartly to your attacks. Plasmids from the first game are now called Vigors, and they function just as well and offer a variety of choices in combat. Adding to this is the use of Sky Rails that connect the city, which not only provide quick transport but offer yet another way to deal with foes. There are plenty of things to find, from voxophones to kinetiscopes, all adding to the depth of the world. Gear can be found to aid you in your quest as well. One playthrough can take you between 15-20 hours. A must play.
posted by Hero_of_Shapier (WEST COLUMBIA, SC) Apr 2, 2013
Member since Feb 2013
gamers (64%) found this review helpful
I will keep this review spoiler free. I am also reviewing from the standpoint of someone who loved Bioshock and Bioshock 2 and got all trophies/achievements in Bioshock, Bioshock 2, and Bioshock Infinite. If you've never played Bioshock, you might add another point or two to the score.
I found the narrative lacking in a number of areas. There are numerous plot threads that get started and go absolutely nowhere, leaving me scratching my head as to why they were even in the game at all. The "main" thread the game eventually settles into is replete with plot holes and lacks exposition in what I would consider key areas. I felt like the game were trying to say and do too much.
From a gameplay standpoint, the game is fun, but it isn't fun on the level of Bioshock. Bucking Bronco is like a very poor man's Telekinesis. Lack of environmental hazards like water puddles and oil slicks (they appear only infrequently) limit the use of shock/fire "vigors". I leaned heavily on Possession and Undertow, which are both completely overpowered if used to full advantage.
The supposedly impossible 1999 mode was a breeze using the above mentioned vigors, plus Return to Sender. I completed the final fight on my first attempt without even coming close to losing (I had initially played the game on its "Hard" mode), and having died only 3-4 times throughout the game (and could've easily avoided if I'd felt like reloading). Survivor mode without vita chambers in Bioshock was much more compelling, particularly when fighting Big Daddies.
That being said, the Skylines are a wonderful addition to the Bioshock line, and aerial combat was a blast with both enemies and Elizabeth jumping up on the skylines with you. Elizabeth is an engaging presence all around, and some of the scenes in Bioshock Infinite - particularly the opening - are some of the most beautiful settings I've encountered in a video game.
In the end, I left the game wanting a lot more in both story and difficulty.